[Skill] Hermetic Gadgetry [BETA]

Discussion in 'Mod Releases' started by Aegho, Jul 8, 2012.

  1. Aegho

    Aegho Member

    That's just because they resisted the lockdown effect.
     
  2. Aegho

    Aegho Member

    Well updated this, quite a minor update, it improved Gadget Copter, mainly because it was driving me nuts when I played with the skill.
     
  3. Crazy Lou

    Crazy Lou Member

    Part of me wants to play with a build of this, Rogue Scientist, Clockwork Knight, and all four crafting skills. I get the feeling, though, that replacing this mod with Perception would work out better in the end... Ah well, it's just a funny thought anyway.

    Edit: Erp, that's a necro. Let's look at the most recent post date next time, Lou, especially if you don't remember where the link came from.
     
  4. Aegho

    Aegho Member

    Replace one of the crafting skills with perception...
    With just clockwork knight, rogue scientist, and this, you get:
    4 smithing
    6 tinkering
    4 alchemy
    4 wand lore

    With buffing gear you can still craft everything with just that, and what you cut only matters for skill scaling. Therefore the most logical one to cut would probably be smithing.
     
    Kazeto likes this.
  5. Bohandas

    Bohandas Member

    regarding the code for Hermetic Seal, what is "<multibuff amount="-1"/>"?
     
  6. Aegho

    Aegho Member

    It should disable the mob's melee attack for the duration of the debuff if it works(I think it does but it's been a long time since I wrote this).
     
    Kazeto likes this.