The mod I've been talking about on the chat is finally completed. Hermetic Gadgetry You've studied the practical applications of the Secret of Hermes.Rogue Skill. No expansion requirements. Level 0: Mental Transmutation. Summons a Vial of Mercury (reagent). 12. Level 1: Hermetic Seal. A debuff that also inflicts lockdown, and an asphyxiative dot. 12 Level 2: The Principle of Vibration. Summons a Vibrating Widget (reagent). 13 Level 3: Gadget Copter. Allows for teleport, on a moderate cooldown. Not entirely accurate landing. 14 Level 4: As Above, So Below. Summons Bottled Sunlight (reagent). 15 Level 5: Gadget Arms. Adds damaging procs for throwing and melee combat. 112 Level 6: Refridge-a-Gadget. A fairly large anchored template of hyperborean damage around you, also does paralyze and lockdown. 13322 The mod is meant as a support skill, and the things made with the reagents it summons have requirements that often exceed the crafting skill it itself provides, plan accordingly! It is adviced to take at least one of tinkering, alchemy or wand lore with it, or both clockwork knight and rogue scientist as a minimum. Their effects also scale to crafting skills. It adds 3 new reagents, used to make 3 new throwing weapons, 3 new bolts, 3 new potions, and 3 new wands. Changelog 0.2: Lowered cooldown on Gadget Copter from 35 to 10 and increased chance of accurate landing from 1/9(11%) to 8/16(50%). Changelog 0.1.9: Fixed a minor detail for Sun Bolt. Also cleaned up Vibrating Wand code a little(added a removebuffbyname for the dummy buff it uses to determine if you targeted yourself or a monster). Changelog 0.1.8: Fixed recepie for Vibrating Wand, and also Mercurial Bolt can now target floor, so you can use it to break false walls. Changelog 0.1.7: Added an alternative recepie for Vibro Throwing Axe. (So you can keep making it when your Throwing Axe craft output turns into Nzappa zaps). Changelog 0.1.6: Toned down some secondary buffs a smidge. Changelog 0.1.5: Fiddled with proc percents, changed the cloud sprite for Mercury Gas Cloud. Changelog 0.1.4: The reagent spawning spells are now kill procs instead of cooldown, to reduce micromanagement and ability bar clutter. Changelog 0.1.3: Changed all spawn effects to spawnitemfromlist. Changelog 0.1.2: Fixed a name error that prevented Summon Mercury from working properly. Changelog 0.1.1: Added the Gadget Hat starting item, had forgotten that, despite making the sprite.