This is a mod based around the 7 Deadly Sins, and your mastery over them/their mastery over you. This is my first mod. The skill is a rogue skill that is designed to flesh out just about any melee build. It fills in some holes (mostly defense and crowd control, things that rogue skills generally do poorly). I am hoping that at this point it is underpowered, not because I want it to stay that way, but I'd rather work up than work down, if that makes sense. It is likely filled with typos. Although I did my best and proof-read many times, I suck at spelling and what not. Please mention any of those you find. Also balancing I am sure needs to be worked on. So now, without further rambling, the mod: ___________________________________________________________________________________________________________________________________ Deadly 7 v0.3.2Evil isn't for everyone, but from the wicked slant to your eyebrows, it looks like you'll do just fine. But remember, Evil always has a price.A rogue mod by DragonDai Level 0, Greed: Gives 2 , midas effect on hit a small amount of the time (scales with instead of , but otherwise is identical to the standard on hit midas effect). Try to limit your insatiable need for gold.Level 1, Envy: Gives 3 , buff on hit some of the time, stacking 3 times, lasting a short while. While buff is up you have very small chance to spawn a money-centric item on crit. Just be careful not to get caught stealing.Level 2, Lust: Gives 3 , ability to charm a monster for 10 turns on a moderate cooldown. It also makes you very randy.Level 3, Sloth: Gives 2 , 2 , 2 , and 2 , ability to go invisible for a short time or until you move, with a moderate cooldown. This could cause complications.Level 4, Gluttony: Gives 4 , ability to spawn random food (or food related item) on a short cooldown. Just don't demand too much to the universe lest it demand something in return.Level 5, Pride: Gives 4 , ability to spawn a buff with moderate and for brittle 6 with a long cooldown. Drawbacks may exist.Level 6, Wrath: Gives 5 , ability to cause 2 square around caster AoE damage (that scales with ), 1 square around caster 2 turn paralyze, and gives a moderate buff to and a small buff to and and makes every hit while the buff is up hit everyone within 1 square of you for a short time. This ability has a very long cooldown. Remember to take breaks between fits of rage. Contains a new item, a Firey Pitchfork, which you start with. It's a staff that does 1 and 2 .Contains a couple of other "surprises."___________________________________________________________________________________________________________________________________ Change Log follows in pretty explicit detail: Spoiler **v0.3.2** -General: -The pitchfork that comes with the mod has been updated for the new patch. It has been changed from a staff to a polearm and has had it's filename changed so as to not conflict with the vanillia polearm_pitchfork.png. -Sloth: -Surprise fixed/modified (hopefully). **v0.3.1** Sloth -Buff provided by Cease to Be has been modified. 100 added to make sure you really don't exist as far as AoE effects and mines and what not are concerned. **v0.3.0** -General: -Many of the buffs (both good and bad) were stacking when they shouldn't have been. This is fixed (hopefully). -Greed: -Surprise modified/fixed. -Lust: -Charm length of Primal Attraction increased from 10 to 20 turns. -Cooldown on Primal Attraction increased from 30 turns to 40 turns. -Surprise modified. -Sloth: -Suprise modified. -Gluttony: -Surprise modified. -Pride: -Buff provided by Perfection modified. debuffed further from -2 to -3. debuffed to 25. -Wrath: -Cooldown on Fly Off the Handle increased from 100 turns to 110 turns. -Surprise(s) modified. v0.2.1 -General: -Because of the change in the ordering of skills, some of their descriptions no longer made sense. This has been addressed. **v0.2.0** -General: -Changed ordering of abilities in skillDB to fix icon/description issues. Working as intended now.-Added negative features to some of the skills, some obvious, others not so much. Evil should have a price tag.-Moved Envy to skill 1, Lust to skill 2, and Gluttony to skill 4 in an effort to give more incentive to take this line slightly sooner in the leveling process.-Added a few other surprises. -Greed: -Added a small, ultra-rare, super fun surprise. -Envy: -Changed the proc for Take What You Want from 10% to 5%.-Added a small, SUPER ultra-rare, SUPER fun surprise. -Lust: - bonus reduced to 3 to account for shift in position.-Primal Attraction:-Works!!! Implementing multiple casts of charm at the moment. Hopefully that will make it (almost) unresistible.-Added small, ultra-rare, super fun surprise. -Sloth: -Cease to Be:-Increased cooldown by 5 turns from 45 to 50.-Defensive Buffs removed because they just don't seem to be needed and don't make sense thematically.-Added small, ultra-rare, super fun surprise. -Gluttony: - bonus increased to 4 to account for shift in position.-Skill now gives a -4 penalty to dodge and a +1 bonus to armor absorption. Once you start packing on the pounds, it gets harder to move quickly. But hey, all that extra blub sure helps pad the blows.-Hungry Enough to Eat a Diggle:-Increased cooldown on Hungry Enough to Eat a Diggle from 40 turns to 55 turns.-Because this is now level 4 ability instead of level 2, increased the drop rate of the better items, added more items to second tier, added new ultra-rare tier of food-related items, and added a small, ultra-rare, super fun surprise.-Fixed the ability to only give 1 object per use, as intended. Now you have 50%, 25%, 15%, 5% and 5% to get the different tiers of items. -Pride: -Perfection:-Increased cooldown by 5 turns, from 60 to 65.-Added a penalty to (-2) and (-20) while active. Vision is limited when you can't stop looking at yourself and who wants to hide this level of amazing? You want to make sure ALL the monsters see how inferior they are.-Removed buff to Armor Absorption. Increased buff to block and magic resist by 5 each.-Buff can now be turned off manually. -Wrath: -Fly Off the Handle:-Changed the buff in REALLY ANGRY to a buff.-Reduced the damage of the after-affect SMASH EVERYTHING from 5 to 2 . Added a bleed effect. This should now also trigger with every attack, as intended.-Increased the initial damage from 10 to 15 damage. Increased the multiplier from 0.35 to 0.40.-Added small, ultra-rare, super fun surprise or two. **v0.1.0**- Mod in a (mostly) working state, ready for testing. Hope you guys like it. If you see anything that is glaring wrong with the XMLs, please let me know. Likewise if you have balance concerns/comments, also let me know. And as always, older versions of the mod are available if needed. Thanks!