V1.1 Changelog: - bonuses to tree nerfed. -Blood price moved to level 3 and now drains 1 health per 4 turns as upkeep. Blood Knight is a warrior skill that revolves around hurting yourself to deal damage to enemies and using health as a resource in much the same way as mages do with mana. The first skill, Blood Price, provides vampiric abilities at the cost of your maximum health, which is then used to fuel the other skills in the tree. Playtest if you'd like, and I wouldn't mind some feedback on these lines: -Is Blood Price, or any of the skills for that matter, overpowered? -Do the costs feel appropriate to what the skills do? -Stat gains associated with the skills fair? With items catering to different playstyles: Blood Knight: "You have engraved runes of power on your equipment, which are powered by blood. Contrary to popular belief, this does not turn you into a sociopathic elf." Level 0: Crimson Aegis "Thanks to thirteen easy unitary payments of your maximum life-force, your Blood Knight(TM) rune-etched crimson armour has arrived in the mail, fresh-forged from the drained remains of interdimensional magical windchimes. You hope all this New-Age stuff will pay off in the long run, unlike what happened with the magnets." *2 2 *1 turn cooldown. *Provides a buff that provides 10 10 3, but reduces by 13. Level 1: Bloody Mess "It's not your fault you leave a trail of red wherever you go; it just seems to happen. You didn't do it! No one can prove anything!" *3 2 *Essentially Soul Steal for warriors. 2 1 and 1 buffs for killing enemies, stackable to 5 times, 7 turn duration. Intended to create a snowballing effect. Level 2: Blood Price "You've engraved very thirsty runes on your weapons. Powered by a small amount (twelve, to be exact) of your maximum life-force, they help you drain that of your foes'. They're a bit picky about sap or animatory magics, but will still drink those in a pinch." *1 1 *25 turn cooldown. *Provides a removable, non-expiring buff that drains 1 every four turns and provides a heal of 2 on hit, as well as a drain of (1+0.04 ) drain on demons, animals and others as opposed to (1+0.02 ) on vegetables, constructs and undead. Level 3: To The Slaughter "Remember that time when you stole that spaceship from those space goats? Turned out they were space vegetarians who dined on space vegetables, but space goats equal space mutton, and at least you've learned to slice straight from the whole experience. Costs twelve units of blood to use. In space." *2 *Cost: 12, 1 turn cooldown. *Deals attack damage, as well as an additional 15 + 1* in a straight line ahead of you (template 03). This counts as an attack and is influenced by melee power. Triggers bleeding on anything that survives. Level 4: Burning Adrenaline "For twenty units of blood, you take on the aspect of a phoenix and bring your blood to a boil, enhancing your killing power over time." *2 *Cost: 20, 12 turn cooldown. *Ramping , and bonuses over 12 turns from 2 to 12 points. At the end of the 12 turns you explode, dealing 30 everything around you in a 3x3 square. Level 5: Crimson Flurry "For eighteen simple payments of blood (without interest), you can charge the runes on your weapon and become a swirling tornado of bloody death. Lengthy and bore-inducing introduction speech for you and your companions sold separately." *2 4 4 1 *Cost: 18, 4 turn cooldown. *Deals attack damage + 30 + 1* in an AoE around you (template 12). This counts as an attack and is influenced by melee power. Triggers Fleshbore and bleeding on anything that survives. --- Have fun--hopefully!