Okay well it's moot now anyway because I've decided against making Barrier Maiden at all modal. It was just taking too long to decide and balance on Cosmic and Chaotic versions of all the spells. Here are my plans as they are now: Minor Wards will overload only 1/4 as frequently. Ward Toss will be unchanged. Resistances granted by major and grand wards will be reduced to 3. The grand ward will provide only 20 and will provide 20. It will no longer provide any regeneration bonuses. Major ward will provide 10 and 10 and will no longer provide any . Damaging ward overloads will be removed altogether. They will be purely visual. Jovian Complex will wipe out 100% of mana when cast (PS: should it purify, too?). There will be no lasting debuff from casting it. Ward Insertion will have a 100% proc rate, permanently debuff enemies with -2, and inflict (0.05). It still won't consume wards. Extreme Volleyball will grant an on-block proc, Spiked!, that deals (0.6)+(0.1). In The Zone will be unchanged. Passives other than the two resists will be changed to 16, 5, 7. For each ward you have up, Spiked! will have some chance of replenishing your mana slightly. PS, forgot this one. Order of Extreme Volleyball and Jovian Complex will be switched. Any complaints or concerned? The main reason for deciding for such a drastic simplification is a combination of feedback from you guys, wanting to get back to the basics of this as a support spell, and realizing that I should move on to other projects and that this has already become one of the more sophisticated skill mods available and I shouldn't lightly take on tripling the size of its XML files (indeed, as things are I'm likely going to end up with a much shorter spellDB than I had in development).