REVISION 33B UP

Discussion in 'Clockwork Empires General' started by Nicholas, Dec 5, 2014.

  1. Nicholas

    Nicholas Technology Director Staff Member

    Changelog below:
    • FIXED: listening to a sermon caused colonist's bodies to explode
    • FIXED: fishpeople can be butchered through left-click orders
    • FIXED: people running away forever, probably
    • FIXED: boolean values were not being weighted correctly with negative weights
    • FIXED: OS X Lua errors
    • FIXED: nighttime job weighting now works correctly!
    • Population counter is now the "Colonists" button.
    • added Spinning Mule (though it doesn't animate yet)
    • sleep can be interrupted by gunfire/explosions/combat
    • sleep being interrupted will create a negative memory
    • further overhauling of sleeping/hunger & related activities rebalanced
    • job made to dump undesirable corpses outside of 'civilization' area
    • flax straw now has an icon (plus some other tools & commodities)
    • resized fishy idol
    • new hematite node textures
    • new hematite commodity model/texture
    • cancelling a building now removes the building footprint
    • building footprints now stored in game spatial dictionary, as well as their platform heights
    • added new zone control panel stuff, started hooking this up for farms
     
    Samut and KillerKidClever like this.
  2. Samut

    Samut Member

    Very cool!

    Didn't have time to look at much, but I did notice and do like the new control panel for farms. Two suggestions:

    1) New farms should say "Growing: nothing" instead of just "Growing:"
    2) Closing the panel when I make a choice would be nice. Or stick an "Okay" button somewhere.
     
  3. Alephred

    Alephred Royal Archivist for Queen And Empire

    I'm noticing that running the game directly from the .exe doesn't work anymore - I get the usual 'Clockwork Empires has crashed' message - but running it from inside Steam continues to work. Is that deliberate?

    *edit* The Steam Overlay pops in from the top right! I did a literal double take. Amazing!

    Interacting with the chapel crashes the game, I submitted a bug report here.
     
    Last edited: Dec 6, 2014
  4. Ecte

    Ecte Member

    I'm getting the "Couldn't find game data: giving up." error
     
  5. Nicholas

    Nicholas Technology Director Staff Member

    Ecte: what platform? OS X?
     
  6. Nicholas

    Nicholas Technology Director Staff Member

    Alephred: Not deliberate, no. So there's a small bug I'll have to fix, I guess.
     
  7. Ecte

    Ecte Member

    OS X Yosemite
     
  8. Wolg

    Wolg Member

    Interesting. Night definitely seems to be "stop cultivating plants and start cultivating, well, cults" time now, due to all the colonists packing into close quarters and talking instead of sleeping. Most recent play, day 2 started with the immediate, concurrent construction of six creepy shrines...

    Now that we have more of a night cycle concept, I'd like to see traits that influence things related to it. Eg Heavy Sleeper, won't wake up due to nearby combat unless damaged themselves; Lazy gets woken up, takes a bad memory worse than a regular colonist woken up, but doesn't get up unless damaged (current job: ignoring noise until it goes away), Night Owl, for colonists that naturally prefer to be awake and working while the sun is down (and if on an overseer, will drag their work party into adopting similar habits whether they like it or not), etc.
     
  9. Mikel

    Mikel Waiting On Paperwork From The Ministry. Forever.

    Same Error, Also OS X Yosemite