Random Ideas

Discussion in 'Clockwork Empires General' started by NecroNuke9, Feb 18, 2015.

  1. NecroNuke9

    NecroNuke9 Member

    I'm just posting ideas that I think would be interesting to see in the future of Clockwork Empires.

    -Colonists dying a violent death have a chance of spawning a ghost or poltergeist which haunts location
    -Corpses left unburied may attract scavenging creatures or have a chance of returning as a vampire,revenant, or strigoi
    -Colonists attacked by rabid animal have a chance of becoming rabid
    -Colonists attacked by an animals like wolves, bears, or boars and survive have a chance of contracting lycanthropy and become a werebeast at night
    -Large graveyards may attract corpse eating ghouls and grave robbers
    -Grave robbers may sell corpses to cults for use in rituals or as zombie servants
    -Grave robbers may sell corpses to doctors who use them in research which enhance their medical skills
    -Doctors who go insane may turn corpses into Frankenstein like Homunculi
    -Scientists may study hybridization and try to splice animals together as Chimeras to use as food or beast labor; Chimeras may go on rampage
    -Hybrid Scientists who go insane may try to experiment on colonists to create Beastmen
    -Engineers working with gears who go insane may try to replace colonists with clockwork automatons
    -Colonists may acquire ouija boards, perform seances, and attempt to contact the dead; chance of possession may occur
    -Colonists in contact with friendly savages may start practicing shamanism or voodoo
    -Raw sewage and garbage may attract plague rats or ratmen
    -Job: RatCatcher- hunts and traps vermin
     
    mailersmate, Mr147 and Euel Ball like this.