Quick Modding Question

Discussion in 'Modding' started by Werediggler, Feb 12, 2012.

  1. Werediggler

    Werediggler Member

    I'm experimenting with the xmls of the mods here and the game's files and I don't know what the anchored="number" means. Can anyone enlighten me?
     
  2. that means is it anchored or not, meaning does it swivel around the character. I THINK.
     
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  3. Werediggler

    Werediggler Member

    Thanks Raust, that makes sense.
     
  4. Essence

    Essence Will Mod for Digglebucks

    If a spell is anchored="1", the character is the centerpoint of the template. If it's NOT, then the target is the centerpoint of the template. :)
     
  5. Werediggler

    Werediggler Member

    While I'm here how do you code in self damage? Should I take a look at Necronomiconomics?
     
  6. Essence

    Essence Will Mod for Digglebucks

    <effect type="damage" affectscaster="1" damagetype="X"/>

    100% certainty. Keep in mind that this requires the spell target the player (usually by being type="self").
     
  7. That would be a good idea probably, depends on what you're trying to do though.
     
  8. Werediggler

    Werediggler Member

  9. Werediggler

    Werediggler Member

    One other thing. Is it currently possible to disable a single skill without using the antimagic field debuff? For example, I want one of the skills in the mod I'm trying to create disable itself after casting.
     
  10. Null

    Null Will Mod for Digglebucks

    Cooldown, that's about it.
     
  11. Werediggler

    Werediggler Member

    Eh, that wasn't what I was looking for. I might put it in the modding requests thread.
     
  12. Werediggler

    Werediggler Member

    Okay, I'm pretty fed up, I based the first level of the mod off Necronomiconomics and the stat bonuses are showing up but the spell that the first level is supposed to be giving isn't. Am I missing something, I'll upload my skill and spellDB and if one of you could take a look I'd appreciate it.
     

    Attached Files:

  13. Essence

    Essence Will Mod for Digglebucks


    http://www.w3schools.com/xml/xml_validator.asp
     
  14. Werediggler

    Werediggler Member

    I'm sorry, what exactly are the errors in each file? I'm not exactly following the validator. By the way, thanks to all three of you for putting up with and answering my noob-ish questions.
     
  15. Essence

    Essence Will Mod for Digglebucks

    The first one needs a </skillDB>, I think.

    The second one, I bolded the problem: there's no space between "description" and "text"
     
  16. Werediggler

    Werediggler Member

    Thanks again Essence, you're a life saver.
     
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  17. Lorrelian

    Lorrelian Member

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  18. Essence

    Essence Will Mod for Digglebucks

    Added to the Visual Templates... thread. :)
     
  19. Side note:

    Most of the time, the validator says things that don't make any goddamn sense (to people who prefer plain English). However, they always state on which line the problem is. After being told by the XML validator that my hoobajoob is in the honkgrobbble, I inspect the line in question and compare it to similar stuff closely until I spot what is wrong with it.
     
  20. Lorrelian

    Lorrelian Member

    Hoobajoob and honkgrobbble totally need to be items. Or enemies. Or something.