Player pathing should go around teleport glyphs.

Discussion in 'Suggestions' started by OneMoreNameless, Sep 27, 2012.

  1. Just ... just lump the glyphs in with whatever block of code causes your hero to step around the active traps when you click on a distant tile. Unless the player has clicked on the teleported specifically, they probably don't want to suddenly be on the other side of the dungeon far away from the tile they clicked to go. I have triggered these by accident so many times.
     
    Bohandas likes this.