Currently, due to turned based combat, having a minion out really reduces the pace of a game in large fights. If I cast a little slime from my fungal arts, he gets surrounded. Which is what I want. But then for combat, every attack against the minion and every attack he makes makes the game feel like it takes for ever. Often times I will cast him at the edge of my vision and walk away because the game plays so much faster when I can't see the combat. I can't even imagine having multiple minions at once in combat (maybe that isn't even possible). But a feature that would either speed up or completely remove all combat animations from/against the minion would be nice.