Wait, I thought you said it did 200 health of damage in one hit? That's a 1 hit kill to any character class possible. I'm a bit confused. Regardless, if it does more than 100 damage if you accidentally hit it, it needs a big nerf. Especially combining with the fact it can exponentially spawn, and that in order to disarm it reliably, you'd probably need max tinkering, Perception, Archaelogy, Smithing, Burglary, and 3 items with 2 trap affinity on them. I'm not sure exactly, but on that floor, it probably would need that much trap affinity. If anything, a nerf to their damage, and their ability to multiply 100 times faster than Tribbles crossbred with rabbits. This, this, a billion times this. I'm really tired of the roguelike argument. Just because they're hard doesn't excuse overkill traps. Not even Nethack would do this. Heck, Slash'EM's creator would say that's a bit silly. Regardless, this is basically Baby's first roguelike, and if you die to something that is not your fault in a roguelike, it's not a good thing, it's a bad thing. The first rule of Roguelikes is that the player should die a lot, but only to things that are his fault. This is one reason why I make backup of my saves for ADOM. Just in case the game crashes.