Blog posts at several points have mentioned "traits" or special attributes that are applied to each individual colonist. I had a few questions regarding these. In what way can these traits influence the behavior of a colonist? Do these traits merely modify values on the character sheet, or do they invoke procedural triggers that change behavior in more complex ways? How are these traits acquired? Are they given when the character is spawned or can they be attained/lost by environmental factors? This concept reminds me of a similar implementation in the Crusader Kings series. Is anyone at Gaslamp familiar with this game? If so, How is Clockwork empire going to contrast with its own implementation of character traits?