To what extent do monsters deeper down in the dungeons resist different types of damage? (I haven't had a lot of time to play, and I've mostly tried to avoid skills that are obviously overpowered, so I haven't made it deep enough to get a good idea of the current state of monster resistances.) One obvious way to balance magic with melee and magic schools with each other is to make resistances stronger and more common. You shouldn't (at least on Going Rogue) be able to run through the game spamming only one powerful spell. If you wanted to be really nasty, you could even add monsters that reflect a damage type to prevent indiscriminate AoE spamming. I'm not saying that the magic schools don't need other kinds of balancing as well, but that has been widely discussed, whereas I haven't seen a lot of talk about resistances.