Micromod: End Game Shields

Discussion in 'Mod Releases' started by Essence, May 24, 2012.

  1. Essence

    Essence Will Mod for Digglebucks

    This is barely even a mod, but I felt the need to do it when I saw those shields that Fax drew.

    This mod introduces a single 10th level shield that can then be crafted, via Smithing or Alchemy, into any of 6 14th-level shields. The shield all have pretty decent defensive stats (i.e. better than the typical end-game shields) and either an interesting proc or some unique stat bonuses. 4 of the shield's recipes are available from the beginning of the game; two are hidden. All of the shields also have a 20% chance to counterattack (Adventurer's Aikido) on a successful block.

    If you're not playing RotDG, the 14-point shields will be pretty OP on the 10th floor. Enjoy. :)

    I say this is the alpha because, as per normal, I snuck in the time to code this while my wife was asleep and I haven't yet had time to test it. :( Hopefully, I'll get to that before Other Things suck away all of my time and attention. Has been tested; everything seems to work. :)


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    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Mod.

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    Attached Files:

    OmniNegro, TheJadedMieu and Daynab like this.
  2. OmniaNigrum

    OmniaNigrum Member

    Testing. Thanks for the special attention to the sadly lacking shields department. :)
     
  3. OmniaNigrum

    OmniaNigrum Member

    Here is one I suggest. If you do not like it or do not want to include it, I can probably convince Syphonix to add it to the Druid Mod.

    Code:
    <item name="Druidic Shield" iconFile="items/shield_heraldic_tree.png" >
        <price amount="42000" />
        <armour level="12" type="shield" />
        <secondarybuff id="10" amount="5"/> <!-- armour absorption -->
        <secondarybuff id="7" amount="20"/> <!-- block -->
        <secondarybuff id="13" amount="2"/> <!-- hp regen -->
        <secondarybuff id="3" amount="4"/> <!-- magic power -->
        <secondarybuff id="14" amount="2"/> <!-- mana regen -->
        <primarybuff id="2" amount="-1" /> <!-- nim -->
        <playerHitEffectBuff percentage="12" name="Rooted Regeneration"/>
        <description text="No one *Ever* saw this shield coming. It seems be the opposite of most shields. It barely blocks anything and it actively aids HP and mana regeneration."/>
        </item>
    This is supposed to help with increasing the :life_regen: and :mana_regen: that the Druid mod scales with. (And add just enough :magic_power: to make it better than using another weapon that would otherwise give :magic_power: like a staff. That aspect may need a bit more to really compete, but regen is better than :magic_power: for the purpose of the Druid mod.)
     
  4. Essence

    Essence Will Mod for Digglebucks

    End Game Shields (aka Heraldic Shields) now Officially open-source.
     
    Kazeto, Daynab, mining and 1 other person like this.
  5. Vitellozzo

    Vitellozzo Member

    Something strange appears if I try to close spellDB.
    Prior of that the validator works normally, buf it i put </spellDB> at the end of spelldb the validator cry me a river.
     
    OmniaNigrum likes this.