I'm working on a mod that adds skill trees related to the Metal Gear Solid series of games, along with items, monsters, easter eggs, insults, ticker events and iconic MGS rooms with classic scripted boss fights and sequences. There will also be a huge, hidden puzzle for you all to solve. As of now, this is what I have: RoomsHolding Cells - Level 1 - Screenshot (old) The room from MGS1 where you first meet meryl and the DARPA chief. Initially, Meryl is in one of the cells. You may climb into the other cell through the vents via a ladder just down the hall, which opens both cells and spawns a nude Johnny, unconscious at the edge of the room - animated and censored. EF Connecting Bridge - Level 2 - Screenshot The bridge from MGS2 that connects struts E and F to the Shell 1 Core. Specifically mined with Claymore Mines and lightly scripted so that Deepthroat warns you of them (via text) as you approach. Filter Chamber 2 Shell 2 core, 1F, Air Purification Room - Level 3 - Screenshot (old) The room where you first fight and defeat Vamp in MGS2. There is a platform a little south of the water in the middle that summons Vamp when you step on it. Vamp rises in the middle of the water, bows to you, then starts the fight. Periodically he will (forcibly) hop up onto the left and right catwalks to throw knives at you, then hop back down. When you kill him, he falls into the water and drowns. If you summon him, you will be locked in the room alone with him until he is defeated. Microwave Hall Endgame of MGS4 - Level 3 - No Screenshot The long, vertical hallway in the final act of MGS4, with several sections and microwave emitters all the way along either wall. Lightly scripted so that as you enter the first section on either end, message appears in the ticker indicating the sudden sensation of intense heat. Skillsets Metal Gear Hunter Rogue - You have a bandana, a mullet, and years of experience wandering around aimlessly in hostile territory. "You are a master of combat and stealth. It's almost like you've done this sort of thing before." Starts with an Infinity Bandana Level 0: Cigs You hid these in your stomach before you entered the dungeon. Why? When used, will cloud your vision radius and drain your health a little, while allowing you to see and disarm traps much more effectively. Level 1: Dog Tags You collect the dog tags from slain enemies. Why? Because it's your hobby. Not good enough? Fine, they give you experience too. Automatically loot dog tags when you kill an enemy for 1, 2, 5 or 10 experience. You can also collect and craft dog tags. - You can combine 2 dog tags into a wearable pair of engraved Personal Dog Tags - You can melt 4 dog tags down into an ingot, and vice versa: you can create 3 or 4 from an ingot - There will be special dog tags, dropped by bosses or crafted using a special recipe Level 2: Dive roll Your whole body would probably make more of an impact than just your fists. When used, you will roll 2 spaces forward, knocking any enemies in your path out of the way and stunning them for a few turns. Level 3: Soliton Waydar System Activate or deactivate the Soliton Waydar System. Made in China. Toggles a permanent, non-removable buff that has 3 phases. For the first 5 turns it is in the 'Scanning' phase, while it boots up, boosting sneakiness by 1. Once it has finished scanning, it moves to the 'Clear' phase, where your sight and trap-sight radius are increased by 4, keeping the +1 sneakiness bonus. If you are hit it swaps over to 'Alert' phase for 10 turns, which reduces your sneakiness by 10, as well as your sight and trap-sight radius by 2. You can only turn the Waydar off during 'Clear' phase, and it has a 50-turn cooldown. Level 4: Tranq Fire your trusty M92F pistol that jams after each shot. It's a sleeper hold in a bullet! Has a chance to put the target to sleep immediately on hit, else makes them drowsy and delays the sleep effect by a few turns. Drowsy targets are easier to combat, and will be put to sleep immediately if Tranq'd again. Level 5: Emergency Rations subject to possible name change 'Snake Eater' In times where food is heavily guarded, you need to broaden your menu. Eat any of your items, and gain a random buff or debuff based on how tasty you found it. Aside from other results: Tasty Food and Gross Food, if you already have an Upset Stomach debuff when you use this skill, you might cure yourself of half the debuff by puking on yourself and nearby enemies. Level 6: Choke Hold Grab an enemy in a choke hold and use them as a human shield, at least, one that's made of monsters. A CQC move that puts you behind your target and locks you both in place for a few turns. While this effect is active, they take asphyxiative damage scaled to your Melee Power, and both you and your target will find it much harder to dodge. You, however, gain a huge bonus to your block chance while holding them. Level 7: OctoCamo Soon to be replaced by a Cardboard Box Polymorph Activate your OctoCamo to hide yourself from enemy view. Hug the wall? You ARE the wall! (Hug yourself?) Makes you invisible for 5 turns, but reduces mana regeneration by 2 for the duration.