For some reason, I got it into my head that I want to try a run with the tankiest build that it's possible to make. I won't use a single equipment slot or skill point on damage output (well, unless I need to spend that point to get to a skill that helps me tank better). I'm not at all concerned with whether such a build is actually viable. I just want to try it. What my goal would be is a character who can get hit by any attack from any enemy in the game, and take zero damage. That's the ideal, anyway. I suspect that that's simply not possible in the actual game, or at the very least would require some incredibly lucky item drops. Anyhow, I could compromise on some stuff. For example, if it's more feasible to make a build that could dodge all physical attacks, but not feasible to make a build that could tank all physical attacks, I'd be interested in knowing that. I'd also like the build to be as reliant as possible on things I can use all the time. In other words, my stats, stat boosts and resistances from equipment, and stances I can keep up indefinitely. However, if there's an ability that can really help me out but won't be active all the time, or a skill tree that can keep me stocked in consumables that will give me huge resistances, or a useful stance that I'll only be able to maintain part of the time, then those would be great to know about too. Lastly, since it's probably impossible that I'll actually be able to negate all damage, I probably ought to have a fair bit of health too, and some healing options. Right now, I'm almost certain I want to take Dual Wielding, Shield Bearer, Master at Arms and Demonologist (just for Celestial Circle). I'm pretty certain I want Smithing so I can make sure I have good armor and shields. That would bring me up to five skills. Besides those, I'm considering Unarmed (does it still do anything while dual wielding shelds?), Fleshsmithing (Knit Tissue and Meatshield), Artful Dodger (dodging, obviously), Werediggle (it has some nice resistences, but I've never used the skill before so I'm not quite sure how it works), warlockery (for the magical shield), Alchemy (keep stocked in useful potions), Battle Geologist (has some potential resistances) and Berserker Rage (resistances and potential armor absorption). Perhaps also Ley Walker to help me sustain any magical protection. Any skills I missed? Which do you think would be the most valuable? I'm a pretty novice Dredmor player, so there's lots of stuff I don't know. I've only gotten to floor four of the dungeon, but I just want to try this build for a lark. Any help you could offer on making this silly build work would be appreciated.