NOTE: While all hard data on spell scaling, damage, and effects will be factual, any thoughts on usefulness, role, and skill order of skill trees will be purely opinion. I heavily encourage people to disagree with me and post their differing opinions in this thread. The more ideas we have the better resource this becomes for new players! You've delved into the Dungeons of Dredmor and like myself you found the call of abusive, destructive, and downright hilarious magic to be far too strong. You're a Wizard at heart and you love to watch the world burn with a twitch of your fingertips and the cackles rolling off your lips. Welcome to Dungeons of Dredmor. May your spells strike true and your enemies burn with your raw eldritch power. But be careful not to blow your own head off. Introduction: In this guide I will give a general outline to making effective Wizard builds in Dungeons of Dredmor. After teaching you what I believe makes a good Wizard build I'll guide you into fine tuning a loose back story for your characters and picking skills to flesh out this ficticious life you've carved out for your pixelated persona. I personally find a "theme" build can make the game slightly more challenging but also attaches me more to my characters leading to a much more fufilling play-through. When they die I don't just mourn the death of all that time I put into that character. I mourn for Rob the Sand Vampire Astrologist, worshipper of the stars and moon. May this guide bring challenge and fufillment to your play-through.