Essence, how on earth can you tell what codebracker actually wants? The first thing is obviously hindered by the fact that the player can only control one summoned creature at a time. The rest doesn't even make any sense. How am I supposed to know what you want, codebracker, when you didn't make any effort to describe what you wanted the spell effect to do? saying "A buff that when it runs out triggers the next and so on till the last one, but is brittle" does not tell me what you're trying to accomplish. Perhaps the way you tried to implement it doesn't work? We'll never know, since you didn't bother to explain what you were trying to do in the first place. I looked over most of your stuff and it seems to be easy to do, but since you havent been very helpful in communicating what it is that you'd actually want, I'm not sure I can give you advice. Now, if you said something along the lines of "this is a magic cement sawblade armor technique that coats the players in armor sawblades, but since it's cement it will slowly harden and encumber the player unless enemy melee attacks break it apart thus ending the effect entirely" that would be something I could offer advice on how you could best do it.