So! We said we were putting up OS X and Linux builds by the end of October, if all went to plan. Here's where we are and what did not go to plan: OS X is basically working, but I am muddling through a pile of graphical errors still. Blame Apple for this - the functionality that we need is only available as part of the OpenGL 3.2 core profile, which we're moving to. As it stands, you get black characters. We also have a couple of Lua scripting errors which only show up on OS X, which is exciting. A preliminary version of this should be pushed to the experimental build Soon (like, this weekend soon.) Linux compiles, runs, and we can't ship it because we're having trouble getting our hacked up clang compiler toolchain on Linux to link versus the right version of glibc that will actually work on everybody's distros. (AKA typical Linux @#$@$###.) More updates on this as Ryan puzzles it out.