Looking for dedicated alpha testers for Not All That Secret Project

Discussion in 'Modding' started by Essence, Oct 5, 2012.

  1. Essence

    Essence Will Mod for Digglebucks

    Ok, finding a lot of problems with Deadshot, and fixing them as I find them. I think I've got it mostly working. Try these. :)
     

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  2. Vitellozzo

    Vitellozzo Member

    Saturday is the day.
     
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  3. Essence

    Essence Will Mod for Digglebucks

    Sweet. I'll see if I can't get Omniscient Strike working by then. I think everything else, I think, is working.
     
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  4. Essence

    Essence Will Mod for Digglebucks

    And one more update. Deadshot should be fully functional now but it's not tested blah blah. :) A few other minor changes. The biggest one is Lone Ninja Stance. Please test and let me know if it's OP now. :0
     

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  5. Kazuhiro

    Kazuhiro Member

    Hi! I just hit the crash with skills/warrior/staff-fighting 1_32_2.png that I think someone else already reported. Will see if it's because I was using the wrong version or something.
     
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  6. Essence

    Essence Will Mod for Digglebucks

    Right
    I'll upload they ad soon ad I'm on my. Computer instead of my Kindle
     
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  7. Vitellozzo

    Vitellozzo Member

    I have not seen the files yet, but as far as I can recall, I remember that there were dummy trigger spells to call the respective shot. I didn't looked deeply into the code but I though those were useful for the whole cycling buff.
    Omniscient Strike could recall directly the *shot buff, so it shouldn't call any buff cancellation since those dummy cancelling spells are directly surpassed.
    Anyway, I'm excited with this skill tree and I'll test it as soon as I can. ^^
     
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  8. Kazuhiro

    Kazuhiro Member

    Crashed because couldn't find skills/legshot64.png the first time I used Deadshot.

    Also, not seeing any skills to actually put me in the Unarmed stances.

    Listen, if this stuff is purely my own fault, just tell me.
     
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  9. Essence

    Essence Will Mod for Digglebucks

    Bah. Move all the icons from skills/rogue/deadshot into the main skills folder. I forgot I had changed the path, sorry.

    Not sure what you mean about the unarmed stances, though.
     
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  10. Vitellozzo

    Vitellozzo Member

    So, everything is going into the /skills/ folder now? Didn't you liked the old path?
     
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  11. Essence

    Essence Will Mod for Digglebucks

    Honestly, I boned it myself. It's a long and complicated story involving very nearly overwriting everything I've done and instead only overwriting some things you've done. I think I might have lost the Dagger/Polearm changes in there, too. :(
     
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  12. Kazuhiro

    Kazuhiro Member

    Is Unarmed supposed to have stances like everything else? If so, I can't assume them--I'm not seeing the skill that puts me into the stance.
     
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  13. Vitellozzo

    Vitellozzo Member

    They should.
    Btw, back to home, back to dod in some time.
     
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  14. Vitellozzo

    Vitellozzo Member

    My work here is finished.:cool:

    There is a problem here: the smallicon path of most of the spells is still the old one: "skills/rogue/deadshot/xxx.png"
    I'll fix it in minutes.

    Btw, essence, this is the return of the Core Changes? I see the Symbiontic Toadstool.:D

    :edit: fixed the icon error, but something is not working right: debug mode says that there's an error at line 5127, but I cannot find it.
    Also, the deadshot cycle jumps over the legshot, after the first cast. And I really cannot understand the meaning of "check for *shot".
     

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  15. Essence

    Essence Will Mod for Digglebucks

    Damnit, did I get the Core changes back in there by accident in my various tryings to restore my work?

    :confused:

    The deadshot cycle I THINK till be fixed if you change this:

    <effect type="trigger" requirebuffontrigger="1" requirebuffontriggername="Soulshot" spell="Legshot"/>

    to this:

    <effect type="trigger" amount="1" requirebuffontrigger="1" requirebuffontriggername="Soulshot" spell="Legshot"/>


    The problem is that the step that turns Legshot on (the line above) comes before the line that checks for Legshot and turns it into Armshot, so you're actually getting Legshot for a split-second, and then it's getting replaced. In theory, adding "amount='1" to it will still check for Legshot when you click the button, but won't actually activate Legshot until the end of the turn (after the rest of the checks have been gone through.)

    If that doesn't work...it'll get more complicated. But I think it'll work. :)

    I'll see if I can't get everything back into a no-ECSRII package (and fix Unarmed) and reposted later today.
     
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  16. Vitellozzo

    Vitellozzo Member

    I've tried that.
    The effect was that the legshot buff activated like it should, but soulshot had the same issue. And putting amount="1" to every trigger made the effect like it was - without legshot.
    Maybe with after="1" or that tag that posticipated the effect to the end of the turn could work?
     
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  17. Loren

    Loren Member

    Essence: Being lazy, I wonder if you could put the latest everything necessary in the OP. I've seen several DBs, some templates, and even icons floating around. I only want to overwrite what is absolutely necessary, to make sure I'm testing the right stuff.
     
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  18. Essence

    Essence Will Mod for Digglebucks

    Good idea!
     
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  19. Null

    Null Will Mod for Digglebucks

    I know what you can do: give the player a temporary buff, then after everything else if they have that buff change it into Legshot
     
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  20. Essence

    Essence Will Mod for Digglebucks

    Step ahead of you this time, Null. :) Already done. It's in the OP as per Loren's suggestion.

    I hope it works.
     
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