This can be a graphic issue, rather than a gameplay bug: if the knocked back enemy doesn't do anything else than staying where it was before the knock, it's possible that it was hitted and went back on the starting point where you targetted him in a matter of second. I saw this lot's of times when in the past I used mostly mace skills: enemies seemed immune to the dwarven handshake, even though they where doing no more in their turns, when the skill landed. I think that this problem is existent just with the melee knocks, since how different the game looks if the enemy is adiacent or not (another example is the infinite projectile spells in one turn, just if the enemy is at least one square away). So I think knockback works as it should, but it doesn't look like it is. Also, great name for the second stance, really fitting the unarmed style. Also^2, defensive procs seems to not proccing ever: I tried changing the puissant veil to block to effect (I cannot recall the real name right now, but it's the block then spell thing, like puissant veil should do). No effect at all, even on blocks.