1) Pyro-mages are OP. Reason for this is mostly fire trap, because the fire effect on ground STACKS. If there was a CAP to the stack amount, they would not be this crazy. 2) Archeaology is OP and unclear. If you can reroll and add stats unlimited times...it´s just stupid. Does the item keep general level or not? 3) Add actual numbers to stats. - how are the stats effecting? (mouseover popup for stats) Example, you have 15 spell power. How does this effect and what? +25% damage, -25% mana cost mouseover would help plenty. Apply to everything. Also add proc chance percentages to somewhere. (mouseover on skill up / and from character screen?) 4) Anvils feel way too random. Used 7 seperate anvils, got six "displeased" and one buff. This was without archeaology. Add number to give you a general "pleased chance"? 5) Fungi-mastery is near useless compared to other skills. -Summons are extremely weak. For example the last summon from fungi is much worse than the phoenix/mid pyromancy bird summon. -Spawning spores and dropping them to corpses is very time consuming and boring. Make it an aura that automatically does what it says it would. 6) Unarmed. Kicking doors and taking damage, while you have maxed unarmed feels just stupid - and taking damage from it. 7) Summoned creature animations. It slows gameplay VERY much. Add an option that disables the animations or makes them +300-500% faster. 8) Possibility to teleport to a place where you cannot get out. Add some sort of divine unstuck-command. 9) Add new skills to skill trees that are very short. 10) ADD LOOT TABLES TO ENEMIES! ...I think I have seen enough 5 gold drops for a lifetime. Thanks for the great game!