BETA 54 Lights

Discussion in 'Clockwork Empires General' started by Samut, Aug 28, 2016.

  1. Samut

    Samut Member

    I see from the design notes for Beta 54 that lights can now be attached to props and modules. Does this have any game effect? Is it possible to query the engine as to whether a particular entity is in light or darkness?
     
  2. Nicholas

    Nicholas Technology Director Staff Member

    So they will eventually affect QoL and have a game side effect; I just haven't finished that code yet. I was hoping to finish it for 54 but other things happened, so it should be pretty quick.
     
    Brian West likes this.
  3. Samut

    Samut Member

    Cool. Some interesting things can be done once colonists, monsters etc. can distinguish if they're in light or darkness.

    Thanks.