Which is why I like games that give you a lot of minor quests instead of just a few "collect 100 of that" ones. Because that way you move between different areas of similar difficulty a lot and change what you are doing every few minutes, so it doesn't feel that repetitive. And if games do put you in a situation where you have to grind to raise your level enough to keep up with the required level because the quests aren't enough, then there's something wrong with them. But being able to grind but not being required to do so? Meh, that's fine by me, I like the challenge and the option to level up my character(s) before moving further is something I like to have in case I "overchallenged" myself.