Hello again! My Dredmor posts around here have slowed down a bit as I pass 800 hours in-game, but hopefully I still have enough clout around here for people to check out what I'm doing now.... I'm Kickstarting a PC fighting game featuring Giant Monster (Kaiju). 1-4 players, online + single player. The style will be very similar to the Atari/Pipeworks Godzilla games that I designed. (I also designed Rampage: Total Destruction, so I think it's fair to say I know my way around giant monsters.) Here's the tech hook - this is a franchise made up of small(ish) stand-alone game releases, which can be combined as you see fit. This allows us to license a ton of different monsters (Godzilla, Ultraman, Stay-Puft, Cthulhu, Gamera, Zone Fighter, etc.), put each in their own game that costs $10 - $25, and then let players mix & match crazy crossover battles online. We ran a similar campaign back in July, and raised just $35,000 in a month. This time we're only 4 days in and we're already well past $20,000. Improvement! We've also tightened our scope, and reduced our funding target to $100,000. Kickstarter link: http://www.kickstarter.com/projects/14214732/kaiju-combat-giant-monsters-awesome-fighting-onlin But the game isn't the whole story here - the really interesting bit (to me) is the way we're going about development. Sunstone Games practices "radical transparency" in our development process. Every feature + design decision is put up publicly for discussion among our community. Every audio + art asset too. We even post our expenses & finances online for people to see. This all comes together into a living design document wiki: https://kaijucombat.wiki.zoho.com/ Each feature is linked to a discussion thread (or two) in our forums: http://kaijucombat.com/community/index.php The forums are also where we hold "Design Team Votes" - open votes which end each Monday and Friday on one specific feature or design issue. In addition to all that community interaction, we're going to launch the game with original monsters designed in collaboration with our backers. We've already completed 9 characters, and have 50 slots open during this campaign. Some examples: I haven't even discussed the fighting mechanics - but there is a lot to share there as well. I'd love to see all of you dipping your toes into the project with me - backing the Kickstarter is obviously encouraged, but I'd also love to see you help spread the word to any interested parties / communities you might be part of. Even just your smiling face on the forums would be a treat. Campaign ends on Armageddon Day - December 21st!