I'm a big fan of Gaslamp Games (as a gaming woman, you guys rock) and I love civ/citybuilders so of course I nabbed Clockwork Empires as soon as I saw it was out of Early Access. To be honest, though, I'm a bit disappointed. The core of the game seems good, but right now the balance seems out-of-kilter and the game mechanics seem improperly breadcrumbed. I'm OK with it being hard, of course, but what's getting me isn't difficulty, it's clunkiness. For example: The fact that they show you a tasks vs. available overseers counter at the bottom without making it clear that you need to actually not use all the available overseers - if you don't have "slack," things kind of grind to a halt since no one is carting products around. The fact that they imply that overseers will sleep in laborer housing (they "prefer" better beds suggests that they will sleep in cots if that's all there is), when they won't The fact that buildings don't clearly indicate their prerequisites and how to produce them. For example, I built a laboratory since I wanted better crops. After building it, I found I couldn't do anything with it since I don't have "Science Materials." I don't think there was any way to know this beforehand? And I'm truly uncertain which module and materials will allow me to produce "Science Materials." I know which shop, but not which module. Also, it would be a really nice quality-of-life thing if shop workers would do random makework if they had downtime. Yes, I can just assign someone to the ceramics workshop when I need bricks, and unassign her when she's crafted the clay I've gathered... but that's clunky as heck. I also feel like I'm having trouble getting enough overseers/workers/happiness/planks to get stuff done, and I feel like I'm running out of trees, but I'm willing to accept that as potentially my lack of familiarity with the game. If anyone has a really good learn-to-play resource that matches the current build, I'm interested, but I also was curious what made it get released right now.