Just a place to talk about the trade values of goods. I understand values are pretty arbitrary at the moment, and subject to change. Here's a random selection of trade values, in order of descending value (I could probably dig up the values for everything by poking around in the files, but for the purposes of discussion, that's not necessary): Gold Ingots: 620 Copper Plates: 360 Iron Pipes: 360 Boxed Ceramics Workbench: 230 Native Gold: 150 Hematite: 100 Planks: 80 I feel that certain factors should increase a good's trade value, namely: rarity, labour, and risk. Iron and Copper components are quite valuable because they must be mined, smelted, and crafted, which represents quite a lot of labour. Planks, on the other hand, are easy to obtain and require minimal labour. The Ceramics Workbench, then, is valued a little too highly, since it's constructed out of two planks and with minimal labour. I would expect items like Pistols, Tinned Beef, and Fungus Preserves to be very valuable indeed, because they use resources and components that need to be processed multiple times. Also, a minor point of contention - assuming you have a Metalworks with a smelter, the real difficulty in producing Gold Ingots is locating Native Gold, not the actual smelting. I feel the difference in value between ingots and ore should be smaller, with Native Gold being valued higher, or Ingots valued lower. Just food for thought, I'm sure the Devs are weighing Trade Values as we speak.