Hey I'm just going to throw this out there and see what people think. I think that when deciding which job to do next, workcrews need to weigh construction / module resource needs better / at all. I frequently have situations where I have construction projects for critical structures like the ceramics workshop delayed while the mining crews mess about performing every other task available, absolutely refusing to mine stone, even if those other resources are not in use anywhere. It doesn't help to produce interesting situations, it's just irritating. I know I can simply cancel the other jobs and force the crew to do the important one, but that feels like pointless micro management. Basically the workcrews need some crude idea of supply and demand.