Impressions after missing a few revisions

Discussion in 'Clockwork Empires General' started by mailersmate, Apr 18, 2016.

  1. mailersmate

    mailersmate Member

    I think the last version I played was right before the fixed dimension farms went in (I really didn't want to relearn that part of the game).

    Although I'm still pretty early in a colony, I'm seeing improvements pretty much everywhere and the game feels much closer to the finished article than it ever did before (albeit, there still some rough spots). Things that stood out as a Good Thing:
    • Cooking food is finally worthwhile
    • Amount of time spent waiting for something to happen seems reduced (this is hard to judge)
    • Fixed size farms are surprisingly useful to maxing out work rate for crews
    • We have the overworld started :) (very much been looking forward to this)
    • We have new biomes!
    • Flattening the tech tree (e.g removing the metal requirement for mines, removing the brick requirement from various places) makes starting and quick specialisation easy and fun.
    And a few (hopefully constructive) criticisms
    • The other factions / races still seem completely unthreatening even on day 1. They are too easy to manipulate, too few and aside from very rare occasions, too poorly armed
    • Special events are all but switched off in a well run colony. Its rare to even get monoliths invading or bandit alliances. Most of the events aside from colonists complaining I know of only because of this forum. (much as I typically play pretty fast and loose, deliberately running down a colony goes against the grain)
    • Colonist memory still seems like flavour text with no influence on the game.