Well, I played this and died in the first room. I think it was just bad luck, though. A ton of diggles came out of nowhere after picking up some loot and swarmed me. This has me thinking of going in the opposite direction, though. That is, I probably only -need- ranged for specific situations (wizards, stuff out of reach, etc.) and I need to be able to survive melee more generally. I like the utility of the rogue skills, though, and don't want to sacrifice too much there. I'm thinking an Indiana Jones type of character now. Someone who can handle a brawl, but is still pretty utilitarian. This is what I have so far: Archaelogy Unarmed Artful Dodger Tinkering Burgulary Perception ??? I can still use bows when they are needed. The Tinkering will also give me bolts, and traps for ambushes. For the last, I should probably focusing on making myself more (melee) combat capable. I have a few ideas: Assassination: Probably the only skill that will boost offense. Helpful for the higher levels passives, but not very Jones-like. Master at Arms: It will make him hardier? Big Game Hunter: XP, extra food, and EDR Magical Law: seems like it would come in pretty handy and doesn't rely too much on magic power. Shield Bearer: Blocking is probably redundant with a dodger, but if they really can't hit me, then it doesn't matter my damage output, right? Any suggestions that fits the Indiana Jones theme? Thanks.