I really don't like this game. I've now updated to the latest release build, but my thoughts in a nutshell are: This game is way too tedious to play. To elaborate, the game takes all the bad things about games like Serf City and Settlers, and simply zaps all the fun by forcing you to micro-manage every single aspect of production. Nothing gets done in this town without you micromanaging every single aspect. Want to chop down that tree? Oh, you don't have enough laborers since the overseers are full doing other jobs. Okay, I'll recruit an overseer. Oh wait, you need to build an overseer house! Fine, I'll do that. Oh wait! You need planks and bricks to do that. Fine! I'll build planks. Wait! You need wood. Fine! I'll chop wood. Oh wait, I forgot, I don't have enough laborers! And it quickly spirals into an unnecessary chain of unending needs that means nothing gets done. It's a vicious cycle. To make it worse, your laborers just want to freak out or get angry or cry in despair, further increasing delays. Serf City often got bad when there was too much traffic gumming up the transport of resources from one building to another, but this game takes that to obscene heights. You need to assign workers to every overseer, assign overseers to every building, build structures in each building, assign production loadouts to each structure, AND make sure there's enough material to go. It's overkill. In Serf City all you needed to do was make the buildings, and make sure there were enough foot paths to get around. A much better design. On the other hand, you have something like Rimworld, which is the spiritual brethren of this game. Rimworld manages to make everything smooth and fluid and compelling, without all the necessary tedium. It's the same basic idea, but done much, much better. I'm sorry, I love Dungeons of Dredmore to death and I still play it today. But this game is a severe disappointment and is just poor game design with terrible execution. I daresay Dwarf Fortress is actually easier to play than this, and that says a lot. I waited years for this game because this was supposed to be an accessible Dwarf Fortress for everybody the same way Dredmore made Rogue-likes accessible to everyone, but this has, sadly, utterly failed in what it set out to do. I don't know if, somehow, someday, Gaslamp Games will be able to fix this game and give it the fluidity and pacing it desperately needs, but I look forward to that day. I personally think the game would be better if there were far less tedium associated with the construction of goods and buildings, and more emphasis given to just creating emergent stories and events. That's what makes Dwarf Fortress compelling, not the tedium of having to micromanage everything. That's just my two cents. Here's to hoping the game improves.