Ok, I'll give this one more shot because of: It is. And among all multiple misunderstandings and misinterpretations, some of you guys actually hit the spot, but I want to clarify which spot it was, since most of you seem to be convinced that you've nailed it with stuff which didn't and is missing the point in many ways. It will include thespianising, which is indeed an awesome word, but very little malice or spite. 1) Facepalming. I actually considered making a bunch of rage comics for the first time in my life, just to illustrate in a clear way eaxctly how frustrating, and why this whole thing was. Rage comics however are in general a rather condescending form of expression, so I'll just quote your own stuff at you. Why "facepalm" at Kazeto, even if he agreed with some of what I said? Because of this: Me: Dredmor is underneath it all a very charming skinnerbox that uses humor to sugarcoat some of this. Kazeto: Guy who made the game before a number of people at a public event explaining the inner workings of DoD: Dredmor is underneath it all a very charming skinnerbox that uses humor to sugarcoat some of this. Kazeto applied to the guy who made the game: Me: Facepalm at Kazeto for apparently not being able to tell an elbow from an ****, yet ready to practicaly stone a person to death because "OMG! You mentioned a skinnerbox in relation to a game I love, *********, and THEREFORE A WITCH!", after said person repeated something that is both obvious AND documented as being stated by people who made and sold this game to Kazeto. What in the world was my reaction supposed to be, but to conclude Kazeto must be a hugely subjective jackass? 2) More skinnebox vs less skinnerbox Me: Skill inflow losing frequency and impact, thus shifting the rewards for rather bland procedurally generated microgoals in rather bland proceduraly generated levels too much into the domain of looking for loot which may or not may be usefull makes the skinnerbox nature of DoD stand out and making the game significantly more bland and uninteresting, as opposed to the portions of the game where the rewards were steadier and more about what DoD is actually attractive for (skills, the topic of the OP). Plenty of folks: "Who cares?" Me: But making default rewards for microgoals actually meaningfull to the player through a mechanism like "It belongs to the museum" every time you get one, as opposed to the reward being meaningfull only every so often would make the game less of a skinnebox? Plenty of folks: "Sayes who?" One of the introductory slides at the conference where the guy who made the game: "Stimulus is irregular, hence more effective", at 8:21, right after the "Dreadmor is a skinnerbox". Guy who developed the game after explaining the concept of a skinnerbox: (paraphrased just reduce necessary typing) "what skinner learned is that if the rat only sometimes gets the pellet (...) then the rat is more enthusiastic consistently about what you want him to do" and "so by making the rewards (humor) irregular we encourage you to play, and play, and play sort of building this repetitive stimulus sort of a behaivior". Some of the folks: So it's a skinnerbox, who cares, all games are. Me (looking at the OP and Kazeto and whoever): Then other folks: Just because you can't find use for content doesn't mean there isn't any, you're just a powergaming munchkin who's too used to skinnerboxes! Me: Well is there any purpose behind all the rewards for microgoals? Other folks: Me: So in other words, looking for a standard meaningfull way to get any use out of the rewards which ties into skills rather than generic consumables/ammo which is only put there so anyone can kill Dreadmor is subjective, while being completely subjective about what you do with your rewards while acknowledging they have no application outside the outlines allready put down by me and indentified by others as bland and generic (quote anyone who ever said that the engdgame gets boring) + insisting that anything but a supremely subjective approach to how you percieve rewards would ba a matter of bad taste - is somehow less subjective. So I am in fact being offensively subjective by being objective AND THEREFORE A WITCH! (cue torches, pitchforks and Kazeto) FACE PALM, HEAD DESK.