Ideas for Melee Consumables

Discussion in 'Modding' started by ZorkFanDM, Jan 15, 2012.

  1. ZorkFanDM

    ZorkFanDM Member

    I am currently working on a mod for a skillset based on making melee characters a bit more resilient with the hopes of making warriors more viable in Going Rogue difficulty, and the mod introduces a bunch of recipes themed around "meatcrafting". I was wondering if anyone had ideas about what consumable effects would help the warrior crowd out that I could put into the mod.
     
  2. Null

    Null Will Mod for Digglebucks

    Enemy crit reduction
    Splash damage
    Non-mundane non-piercing resistances
    Enemy crit reduction
    Enemy counter reduction
    Enemy crit reduction
     
  3. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Cast Celestial Circle. <_<
     
  4. Ruigi

    Ruigi Will Mod for Digglebucks

    onkill effect that causes the enemy to turn into gibs based on the enemy taxonomy.
    (animals turn into offal, constructs turn into metal/rocks, undead turn into bones/dust, others turn into goop, demons turn into ichor) etc