I am currently working on a mod for a skillset based on making melee characters a bit more resilient with the hopes of making warriors more viable in Going Rogue difficulty, and the mod introduces a bunch of recipes themed around "meatcrafting". I was wondering if anyone had ideas about what consumable effects would help the warrior crowd out that I could put into the mod.
Enemy crit reduction Splash damage Non-mundane non-piercing resistances Enemy crit reduction Enemy counter reduction Enemy crit reduction
onkill effect that causes the enemy to turn into gibs based on the enemy taxonomy. (animals turn into offal, constructs turn into metal/rocks, undead turn into bones/dust, others turn into goop, demons turn into ichor) etc