What do people think about having an "unconscious" state added to each colonist's health pool, whereby they would collapse as they do now, but they wouldn't be dead. Death will still occur if additional shots deplete the rest of their health, but they lose aggro if other targets are around. If all friendlies are defeated, then enemies would finish the unconscious people off (or maybe take some as slaves!). If the friendlies win, then unconscious people would be transported by stretcher to the barber's office. Or, if that's a lot of work for the Devs, then they could just get up with 1 health. We already have the animation for carrying bodies so I'm hoping that could just be reused for the stretcher. The primary intent is to keep from losing someone in fairly easy fights. Possibly if they don't get attention within a full 24 hour game day, then they die anyway. There are various ways it could be done.