Less is more. I personally couldn't bother having to keep up with anything more than 6 body parts damage counters. 4 limbs + torso and head is plenty, any greater degree of "realism" would just hamper the gameplay. To be honest, even this much seems already to be stretching it and i definetly would do without it if it meant putting more useless strains on my machine Also what would be the point of limb injuries in first place if it was impossible to animate it and had no visual effect but only slowed the little folks down or decrease their effectivness? I mean, even if it was possible to animate missing body parts i'm not sure i still would care for it. What use has a maimed metalworker or a crippled soldier anyway? (Not trying to put down amputees.) Also, altho' it might be funny to laugh at the disgraces of our cogsfolks i still find it unpractical and don't think it adds much to the game having to manage with permanent handicaps. Pixel people are still people ! I guess.