@IanExMachina Unhidden craft is still better the moment you get them, which is floor 2 and 3. By floor 4 where 6 to 7 damage weapon becomes common, the "fine iron sword" you made with 3 skill point cease to pay off. Any damage difference is offset by the 3 skill point wasted (that can just be put into sword). Once this equilibrium is reach, smith becomes useless. So do a melee character need to pick a skill and level it just for floor 2 and 3? No. Without access to serpentine armor, katana/flail, and ring of iron thorn, there's nothing smith offers past floor 4. Also, the "burliness" is not exactly a bonus when you consider smith as a "rogue" skill. Warrior skill gets 2 burliness by default. The difference between smith from a warrior skill is actually 2 "Savvy", which give what, Haywire? Sneakiness? A completely useless stat for a warrior build. As it is now, from floor 7 onward the only unique feature for smiting might very well be that ring of iron thorn. It is the one item that is nearly impossible to find otherwise, and something smith can offers til the very end. So what makes another skill tree better? Because they can get you through floor 2 and 3 anyway, and doesn't become useless for the whole game.