The basic weapon skills (Swords, Axes, Maces etc) all provide a damage bonus to their specific weapon type - where is the weapon type implied in the skill? Code: <ability name="Combat Lumberjack" icon="skills/warrior/axemanship0_64.png" skill="1" level="0"> <description text="Embrace the Flannel. Become one with the Flannel. This skill forms the foundation of axe-wielding."/> <secondarybuff id="9" amount="1"/> <!-- EDR --> <secondarybuff id="4" amount="1"/> <!-- Crit --> <damagebuff slashing="2"/> </ability> The damagebuff is easy to spot, and the fact that it is linked to "skill 1" (Axes). Weapon type 1 also happens to be axes - is it hard-linked to "Skill 1 affects Weapon Type 1 only"? The intent is to have a buff that affects ranged damage only, but the closet I have so far is one that adds universal damage to any attack made... Any ideas?
Theoretically, if you add a skill in brackets like this: <swordSkill> </swordSkill> It might be how the game links specific skills to specific weapons. It's worth a shot, either way.
Personally I don't think so - if anything, I'm for the "id of the skill equals id of weapons" thing, as there wouldn't be a need for weapons to get a type id otherwise (as I don't think it would be there if not for that reason).