Help Fill Out the Mod Wiki

Discussion in 'Modding' started by Nicholas, Jun 4, 2012.

  1. teraunce

    teraunce Member

    goddamn it the site is now down and been replaced with an ad site. I don't have a steam version of DoD and would like to mod it.
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  2. Wootah

    Wootah Member is working for me.
    Are you sure you went to the right place and weren't redirected?
    OmniaNigrum likes this.
  3. Nicholas

    Nicholas Technology Director Staff Member

    Hmm. seems to be pointing to, uh, the website for Clockwork Empires.

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  4. Sendaiko

    Sendaiko Member

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  5. Wootah

    Wootah Member

    So if I type
    '' I go to clockwork empires homepage.

    if I type
    '' I go to the dredmod main page.

    Chrome Version 32.0.1700.102 m
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  6. Kaidelong

    Kaidelong Member

    Confirming this
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  7. DJgamer98

    DJgamer98 Member

    Confirming this too.
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  8. Alistaire

    Alistaire Member

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  9. Daynab

    Daynab Community Moderator Staff Member

    Everything should be in order now - NOTE: Derek gave me the permissions so I can create accounts now. Please PM me if you want an account to edit the wiki or something.
    OmniaNigrum likes this.
  10. Alistaire

    Alistaire Member

    I've added Template: Dmg and Template:Res to make it easier to add and edit damage icons.

    There's pretty interesting errors in the icon image uploads; Dmg_aphyxiative.png, Dmg_aphyxiative_resist.png, Dmg_necromatic.png, Dmg_necromatic_resist.png
    OmniaNigrum likes this.
  11. Darrel378

    Darrel378 Member

    Hey, sorry if someone answered this question already (haven't seen it if they have), but where do mods get stored on Windows 8.1? If so, is there any program (like say, Office) that is required for editing? And I apologize if this isn't the place to ask questions.
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  12. OmniaNigrum

    OmniaNigrum Member

    If it is the same as Windows 7, the mods are stored in users/documents/gaslamp games/dungeons of dredmor/mods and the content is mostly just XML. You can use any text editor to edit mods as you see fit. But if you want a truly wondrous program that is freeware, try this one.

    Also you may want to take a peek here since this answers most such questions.
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  13. Darrel378

    Darrel378 Member

    Thank you for the help! I finally found it.
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  14. Alistaire

    Alistaire Member

    Finished the Monster System Reference! Took me 5 hours to research and write every tag, and it's still incomplete!

    If you're VERY sure about the use of a tag, please edit the page and put a description in the places with ??. Please put some research into them, because they're ambiguous as f*ck.
    bluehinter and OmniaNigrum like this.
  15. Alistaire

    Alistaire Member

    I already made a reference table for all monster damage on the Floors page, and now I've added a table with a damage breakdown per floor; .

    I find it very interesting and it would be useful for any monsterDB.xml modder out there to decide which damage types are underused and overused. A brief list of observations;

    • Out of :dmg_crushing: Crushing, :dmg_slashing: Slashing and :dmg_blast: Blasting damage (the damagetypes affected by Armour), the Blasting damage has the least resistance. Out of the three, Slashing is the worst damage to be dealing to enemies, because it's resisted a lot.
    • Almost everything resists between 5 and 25 :dmg_aphyxiative: Asphyxiative damage, for no particular reason. Almost nothing deals Asphyxiative damage either.
    • A lot of monsters deal :dmg_toxic: Toxic damage but almost none deal :dmg_acidic: Acidic damage. :dmg_putrefying: Putrefying damage is the least used all round. Having a weapon with Toxic damage is very ineffective, due to the crazy amount of resistance monsters have against it.
    • Both :dmg_conflagratory: Conflagratory and :dmg_hyperborean: Hyperborean damage are resisted and dealt A LOT on their own floors, but almost never on other floors.
    • :resist_existential: Existential resistance is assigned to several monsters, but why? Is it supposed to show this monster isn't existential, and gets more damage from existing things, or is it supposed to show it IS existential and won't be damaged as much by other existential things?
    • :dmg_existential: Existential damage is dealt by non-existent things.....~~?
    • :dmg_necromatic: Necromantic damage and resistance are added to.. ravens.
    • :resist_transmutative: Transmutative resistance isn't on things that are hard to transmutate, but on magic users and flying potatoes.
    • The only creatures to deal and resist :dmg_righteous: Righteous damage are fish.
    • Robots are the ones most hurt by :dam_voltaic: Voltaic damage, and there's nothing resistant to Voltaic damage unless it deals it.
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  16. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

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  17. Alistaire

    Alistaire Member

    And I started a page on Modding Gotchas after I somehow used percent='' instead of percentage='' for target- and playerHitEffectBuff's so they triggered every single time;
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  18. desocupado

    desocupado Member

    Dredmod just died :/
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  19. Bohandas

    Bohandas Member

    That's gonna be a problem
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  20. Reysol

    Reysol Member

    Will dredmod ever come back? I recently had an interest to mod and now the resources are gone :-/
    OmniaNigrum likes this.