Having trouble uploading the mod to steam

Discussion in 'Modding' started by Neo_Combine, Jun 15, 2012.

  1. Neo_Combine

    Neo_Combine Member

    I keep getting this error when I scan the game

    Line 3, Position: 3 -- '*********' is not a valid child for 'skillDB'

    and it also cannot find my spell

    The * are just there to represent the name.

    Can anyone explain what the meaning of this error is.

    thanks.
     
  2. Kazeto

    Kazeto Member

    It means that there is an element in "skillDB.xml" that shouldn't be there, or at least is recognized as invalid by the validator. If anything, I recommend uploading said file, so that we can take a look and tell you what exactly is wrong with it.
     
  3. Neo_Combine

    Neo_Combine Member

    Thanks for the quick reply

    here is the skill file itself
     

    Attached Files:

  4. Kazeto

    Kazeto Member

    Oh, that one is pretty simple.

    You see, the problem is the <Astartesskill> tag that you used to make it easier to work on your code. It doesn't crash the game in any way, but it's not proper coding per se, so the validator thrown out an error. Removing those (or commenting them out) when you are trying to upload your mod to the Steam Workshop is the solution there.

    Other than that, the starting skill should have its 'level="0"' parameter removed. I didn't have time to get through the whole thing in-depth, but I think that's all.
     
  5. Neo_Combine

    Neo_Combine Member

    Thanks for the help I tried to post on the steam workshop but didn't get a reply. I will change this when I get a chance.
     
  6. Neo_Combine

    Neo_Combine Member

    I have also encountered a final problem, my spell of invisibility is refusing to cooperate, it is giving me this single error ''amount' is not a valid attribute for this element.

    it worked in game but now it is telling me that it is wrong

    I am sorry to ask again so soon but have spent the past hour trying to resolve the issue

    Here is the spell if you wouldn't mind looking
     

    Attached Files:

  7. Kalos

    Kalos Member

    The validator bring the same error on Ninja Vanish and all Invisibility Potion, so it's (probably) safe to ignore it.
     
  8. Neo_Combine

    Neo_Combine Member

    Fair enough thanks for the reply
     
  9. Byron

    Byron Member

    Instead of creating another topic could i use this one since my problem is similar?
    I've been having similar problems trying to upload my mod Crafting Guru as it says it doesn't appear valid, is there any critical step i missed or possible coding grammar such as proper lower case and capital letters or simple numbers?

    Here is the mod file in zip format.
     

    Attached Files:

  10. Neo_Combine

    Neo_Combine Member

    I shall have a look for you
     
  11. Byron

    Byron Member

    thanks for your quick response :D that file was changed a bit while i was testing to make sure everything works xD so i may have to make some changes by hand based on what you do with the old file.
     
  12. Neo_Combine

    Neo_Combine Member

    Alr
    Alright here is the fixed version. What you did wrong was not include the pictures that you used or the effects you used. Also you made one of the pictures 64 which should have been 32 (not an error but would make the picture stick out of the task bar) I only changed one bit of code and that was with the last spell and changed the size to 32 rather then 64
     

    Attached Files:

  13. Byron

    Byron Member

    Thanks a lot dude, ill post again if i run into anymore problems :D
     
  14. Neo_Combine

    Neo_Combine Member

    Feel free to do so, trust me without this community my mod would have crashed and burned about a week ago
     
  15. Byron

    Byron Member

    I'm getting the same problem maybe i misunderstood what you told me but here it is the updated version.
     

    Attached Files:

  16. Neo_Combine

    Neo_Combine Member

    Its not working because you have decided to shove it all in one folder.
     
  17. Neo_Combine

    Neo_Combine Member

    Here is the proper order. Again. Try to keep the order that i have set them in this will ensure that the system knows how to recognise what your mod is and how to structure it. also you don't need a folder saying mod. You just need to select the mod and sprites and skills folder and zip them and then rename the zip file
     

    Attached Files:

  18. Byron

    Byron Member

    Cool, Thanks! now its coming up with your mod doesn't appear to be valid; make sure pictures are in png or jpg file and make sure you have read access to it? thats weird i never touched anything from the file you uploaded? Anyways you probably know by now i don't have a clue how things work and i had help making this mod. I just realized if i were to upload it i wouldn't be able to bugfix it or anything so you can have my mod and upload it if you like it since i won't be able to support people using it. Ty for all your help up to here anyways.

    Cheers.
     
  19. Neo_Combine

    Neo_Combine Member

    no need to do that, once you upload the mod itself
    you will not need to update it. Because unless you want to add new skills there is no point.
     
  20. Neo_Combine

    Neo_Combine Member

    Also have you downloaded the file i uploaded?