I've implemented the Game of Life using spells, summons, corpses and a lot of hacky XML. Here's some pictures: Step 1 of a Glider. Step 2... Step 3... Step 4... ...and now a look at some of the hacks that make this work: Lots of summoning, killing, re-summoning, corpse juggling and such. In all of these screenshots the orange areas are alive 'Cell' monsters while the blue areas are dead 'Cell' monster corpses. Counting neighbours involved using a stacking buff that increases and then applying scaled damage/healing using it. See below: two monsters are hit with 3000 damage (for having 3 neighbours) while the other is hit with 2000 damage (for having 2 neighbours). Note that this implementation is pretty broken. The last part of the glider cycle breaks (two cells die when they shouldn't) and it blows up if any other monsters are around. I've attached the mod but be warned it's a mess (and is based on a template skill I made so none of the castable spells have names).