(Future Crop) Post Pt 5: Black Boxes are here!!

Discussion in 'Clockwork Empires General' started by Alavaria, Feb 24, 2016.

  1. Alavaria

    Alavaria Member

    It was mostly logistics that had complications before. If farmers/cooks were assigned due to a rule of thumb you were pretty safe, but that doesn't account for various ways you can build colony.

    Do agree though, for a while, (after building lab, for example) the thing I was doing was making larger constructions with more iron modules and then superfarming for Quality Food. Making stuff like Iron Ovens occurs pretty early on, and isn't really a major change as...

    If you've noticed your cooks, once the overseer hits Jolly Good, the cooking time is very short, and the difference between stone and iron ovens becomes (I think) fractions of a second.

    The main impetus to upgrade has for me been mostly due to the fact that you can generally mine iron infinitely (and it's good for production values and even trade) while in most cases you are seeking out further and further away stone deposits.



    On the whole, it's a bit odd to think that one of the most late-game challenges (before) was switching from 100% Basic Food to supplying sufficient Quality Food (Farmers' Stew mostly) for your overseers.
     
  2. Alavaria

    Alavaria Member

    Very good, it seems that the new system allows more flexibility in adjusting productivity of farmers.

    Though at first glance, it seems compared to before, productivity is lowered (from 4 actions for 1 bushel of maize to 6.25, etc). So definitely critical to get your cooking up (as cooking basically doubles the food)

    If my guess is right, we will still keep about 1 cook:16 colonists, however you need more than 2 and less than 4 farmers to supply your cook (about 3 seems correct).

    So looking at maize producing at 1 farmer -> 2-3 raw food, instead of previous (ver 48-A) 1 farmer -> 4.
     
    Last edited: Mar 4, 2016