This mod contains the Inquisitor, Spellsword, Clutch of Midas, Meteorology, Dragon Aspirants, Avenging Executioner, Brofistery, and Dastardly Scoundrel skills. It also contains the Encyclopedia Magica. It does not contain the MonsterPak. FAXPAX REQUIRES ROTDG, NTXP, AND COTW TO WORK. Sorry, doods. Code: Changes for 0.9.RevJ Crafts *Devious' crafting recipe fixed Items *The Rod of Lordly Might now just casts Never Outnumbered, since it was basically the same thing anyway. *Wildfire, Pox, and Plague Bombs have been Essence-ified and should be not crashy or self-replicating. Skills Clutch of Midas *Passives completely revamped *Clutch of Midas now starts with Solutions of Gold instead of Gold Ingots. *Lead Into Gold now consumes zorkmids instead of mana. *Body of Gold replaced with Heart of Gold, *The Bad Touch now triggers 100% on crit rather than 20% of the time on hit. *The Worse Touch now triggers 34% of the time on hit instead of 30% *Body of Molten Gold removed Inquisitor *Inquisitor is now a warrior skill Spellsword *Spellsword has been completely revamped. Meteorology *Roll the Dice has been replaced with Predictions Come True Haunted *The Haunted skill has been added. Brofistery *I Cast Fist proc chance on Dr. Zhivabro raised from 10% to 20% Dastardly Scoundrel *Now has a progressing chance of triggering sneak attack on hit on every level, maxing out at an effective chance of ~15.9% per hit at maximum level. Self-Righteous Adept *Skills now scale with melee power instead of magic power Code: Changes for 0.9.RevF Skills *Added amount= values to dragon aspirant skills. Hopefully this'll clear up the infinite rings thing. *Changed Dragonfire Aspirant's capstone's name to prevent conflicts with Compleat Essential Skills. Items *Wildfire, Dr. Sanin's New-Style Diphtheria, and Essence's Essentially Emasculating Pox now function differently. Getting the old 'slow-spread' method to both work and not lag the game to shit wasn't working, so they use a new 'fast-spread' method. Stand very far back when using these items. Code: Changes for 0.9.RevE (where did D go there was no D what are you talking about) Items *Redid the art for the variable enhancer, sword of lutefisking, Devious, and Vicious. Spells *Truly fixed Pox/Plague/Wildfire bombs being gigantic lagwhores. Warning, wildfire bombs may now be *more* dangerous. *Flee The Scene now blinks an additional two times. Crafts *Added missing strawberry daiquiri to aqua vitae recipe. *Added broom of sweeping to hefty stick recipe. Code: Changes for 0.9.RevC Items *Redid the art for some items. Code: Changes for 0.9.RevB General *Fixed omgtenthousand little errors that flew under the radar thanks to Glazed's validator. Brofistery *Switched places of I Cast Fist and Bros Before Foes. Items *Altered how damaging infusions work: they are now grenade-likes rather than emanations. *Added concoctions, which are like infusions with a smaller area and less damage, but are easier to make. *Added affectsCorpses="0" to the pox and plague bombs to cut down on lag. Code: Changes for 0.9.RevA Items *Fixed a crash with the Infusion of Leeching, Infusion of Osmosis, and Infusion of Accelerated Comprehension due to poorly indexed sprites. Code: Changes for 0.9 Items *Tinkered with the mechanics for wildfire and plague bombs to try to cut down on the truly ludicrous amounts of lag they can inflict. *Added alchemical infusions (and recipes for them). They have effects that scale with your alchemy level. *Infusions of vitality restore 20+(2*A) HP *Infusions of wisdom restore 20+(2*A) MP *Infusions of lightning/flame/acid/ice inflict 10+(10*A) elemental damage in a small burst. *Infusions of elemental maelstrom inflict all four elemental infusions in a small burst. *Infusions of leeching drain 1+(2*A) HP of damage from animals, others, and demons. *Infusions of osmose restore 1+(1*A) MP per hit, regardless of taxa. *Infusions of accelerated comprehension give you extra XP when you kill something for 30 turns. *Added the missing mineral galena (using existing game assets) as a unique component for alchemical infusions. If there's enough rattling of the cage, I might make a way to turn gold ingots into galena in a sort of gold-into-lead alchemy spoof. *If there's demand, I may split these alchemical infusions off into their own mod, and/or make infusions that temporarily grant you partial benefits of a skill you don't possess. *Snuck in an overclocked lemon. Read Goats if you don't get the reference. *Changed the flavor text for sugar. Code: Changes for 0.8.RevG Skills *Fixed Out of Phase faulty stackability (had stackable="0" instead of allowstacking="0"). Items *Added three new grenades *Wildfire vials explode on contact and spread fires across corpses *Plague bombs (two kinds) explode on contact and inflict a spreading disease. Stand back while it does its work. Crafts *Included alchemical recipes for all three new items. *One plague bomb requires an YHTNTEP item (alchemical ooze), so in order to craft it you will need YHTNTEP. Code: Changes for 0.8.RevF *Crash bug fix? Missing spells fix? Maybe? Code: Changes for 0.8.RevE Dastardly Scoundrel *Doubled duration of Vanish invisibility to 12 turns. Gave Vanish a 12-turn cooldown. *Changed part of Never Outnumbered from target to targetmonster, which should make it function properly. Code: Changes for 0.8.RevD Skills *Added the Dastardly Scoundrel skill. There is a short description of how this works on page 16 of this thread. Items *Fixed the Rod of Lordly Might so it doesn't cast the spell on you once per corpse you're standing on. *Added the Rod of Necrotic Might, which casts a spell on you for each corpse you're standing on. Code: Changes for 0.8.RevC Items *All booze added by this mod now have recipes to turn them into aqua vitae. *Martini recipe changed from two aqua vitae into two aqua vitae and a diamond. Code: Changes for 0.8.RevB Brofistery *Broface *Passive: removed 1 AA and 2 Dodge *Bros Before Foes *Increased downtime from 10 to 20. *I Cast Fist *Decreased righteous bonus damage from 1+(.5*melee) to 1+(.2*melee) *Altered Make It Explode bonus damage from 1+(.5*melee) conflagratory to 1+(.3*melee) conflagratory and 0+(.2*melee) righteous. *Increased downtime from 5 to 15. *Flanking Bro *Passive: added 3 Dodge. *Bad Bromance *Decreased charm time from 15 to 7. *Dr. Zhivabro *Passive: added 2 AA *Power of the Broforce *Passive: added 5 resist and 5 reflect *Dassive: decreased bonus righteous damage from 2 to 1 Items *Salty Bawl can now stack up to 10 times. *TACO changed from target to self, and added a smallicon. This may fix the crash problem. Code: Changes for 0.8.RevA Skills *Added the Brofistery skill. There's a short explanation of how the skill works on pg 15 of this thread. Code: Changes for 0.8 Meteorology *Fixed broken art pathing for Predict Heat/Storm/Snow. Items *Changed the mojito: it no longer gives you a DoT teleportation effect; instead it provides a short term "dodge everything but no attacking" buff, leaving it still in its intended position as an emergency escape mechanism. *Added a TACO item. Tacows will now drop them. *Tinkered with the mixed drink sprites. Rooms *Tiki Bar item spawn rate changed from 33% to 20%. Also added some masks and gave it the special="1" flag. Monsters *Fixed the tacow's death animation. The tacow also flies. == INCOMPATIBILITY LINE: SAVES MADE USING VERSIONS OF FAXPAX FROM BELOW THIS LINE WILL NOT WORK WITH VERSIONS ABOVE THIS LINE. == Older Changes Available Below.