This is a new class mod with a set of skills made for the player who eschews worldly inventory juggling in favor of having your character simply increase stats by hitting and being hit. This mod is in no way balanced. Instead, this mod is meant to be played in conjunction with self-enforced handicaps (like wearing nothing but a hat and shoes and using no consumables). Here's the summary of the mod: Extreme Monkism (warrior class skill) A monk does not raise his hand against his enemies. Unless that hand is honed into a sledgehammer-like fist. [All boosts stack indefinitely. To avoid clutter, the "spell icons" only show the result of the last trigger of a specific spell. Don't worry, though, all the previous boosts are still there... they're just incognito.] 10-inch Steel Chest Hair To properly Fu the Kung, you gotta grow your own fur. Just don't let Bruce Lee pull it out. [When hit, the player has a chance to boost burliness and stubbornness.] Birthday Suit of Armor Calluses don't build themselves, and clothes just get in the way. [When hit, the player has a chance to boost a random resistance.] Holy Dance of Ow-Ow-Ow Sometimes it hurts so bad you just have to dance. [When hit, the player has a chance to boost nimbleness and caddishness.] Masochist Fist Stop hitting yourself. Stop hitting yourself. [If a monster isn't around to hit you, you have to hit yourself. And for everyone who wonders: yes, this has a chance to trigger the first three skills.] Sledge Hands The more times you break your hand, the bigger your fists. Better get started. [When hitting a monster, the player has a chance to boost a random damage type.] Self-Pontification When you're alone on a mountain, you have to listen to your own lectures. Sometimes you learn something. [Every so often, the player can roll for a chance to boost a random secondary skill.] I'll keep an eye on this thread, and I'll try to make changes if anyone finds a problem or just *needs* something to be adjusted. Enjoy!