It's been a long time in the making, and I'm not guaranteeing that these are both 100% crash free -- but they are balanced, fun, and complete. <long-ago edits trimmed to stay under 1000 character limit> Last Time Until The Next Time: Ninjitsu's Fadeout skill wasn't doing anything because apparently you can't call a triggerondodge command from a spell, only from a skill. So there is no more 'Fadeout' spell, and Ninjas of level 3 or higher automatically become invisible for 2 turns whenever they dodge. This invisibility now also triggers a short burst of forgetme mist in a wide radius around the player, pacifying the enemies so that they don't attack through the invisibility. Also, Ninjato are now badass enough to reflect their cost and Artifact quality. Furthermore, someone pointed out that Ninjitsu's Secret Sword and Poisoneer's Venomous Darts were kind of overlapping, so now Poisoneer's third level grants a 100% chance to poison enemies with any weapon you happen to throw -- but doesn't summon any weapons itself. Next Time!: Turns out Supercharged (Warlockery 7) was broken, and Mana Crush wasn't dealing it's intended level of damage. Both effects have been corrected. EDoDSI is unchanged; EDoDSII is new and everyone interested in Warlockery should re-download it. Also, Ninpo was crashing some people's games, so it has been replaced with a thrownbuff that adds an assortment of random effects to thrown weapons. Currently just 3 effects occur, but over the next week or so I'll add lots more for fun Ninja chaos. And Again!: digglemaggot was kind enough to provide badass new sprites for Mana Crush. Also, Ninpo's dozen effects (4 common, 4 uncommon, and 4 rare) are done! EDoDSI is still the same, ED0DSII has been re-uploaded with all new Ninpo and new Mana Crush graphics. OK, So: QiGong was determined to be nigh unto useless as a ranged attack skill in the later dungeon. Testing revealed that even with +2 magic power per level, the mana-nuking qualities of the skill made magery hard enough to accomplish that the magic power wasn't terribly overpowered, so QiGong now has +2 magic power per level. Qi Blast's (and More Qi Blast's) damage scaling has also improved slightly. Furthermore, Dredmorpedia and J-Factor helped me catch a minor problem -- Poisoned Darts weren't triggering the DoT form of Poison, just the single-hit version, making them much less powerful than they were supposed to be. Allright, with the help of RaustBlackDragon, we've toned down Bushido a little bit to make it no longer an absolute must-have (but still really good) for Warrior-only archetypes. The first level's crit bonus is gone; Jaws of Death now only provides 1 point of resistance per proc but lasts twice as long and stacks twice as high (the end result is a pile of resistance that builds more slowly and is less likely to remain peaked.) Finally, Mind like Meatloaf now gives huge penalties to Dodge and Counter, cannot be removed, and is a 4-brittle buff -- so you WILL take some damage before it ends. I highly encourage everyone to re-download Essential DoD.zip, I think you'll find Bushido characters to be much more Roguelike(TM) now. OK, I think this will be the final edit. Jaws of Death was discovered to be too powerful for warriors willing and able to walk right into a zoo and tank hits for a few turns. As such, it's max stacksize has been lowered to 6 so that the deeper-level special damage monsters will still be able to power a few points of damage through past it. (Seriously, when Dredmor is dealing 0 damage with his melee attacks, that's a bit off. ) SO, clearly I was wrong. I managed to never notice that Kiaido was dealing double damage compared to a normal attack. It no longer does so. FUNCTIONAL ISSUES: 1) Without manTemplateDB being editable, the Warlock skill "Massive Attack" doesn't currently do anything, and the QiGong skill "Spirit Bomb" is very weak. You can fix that by opening up the TemplateDB in Essential DoD I and Essential DoD II and copying Template 600 (from DoD I) and 601 (from DoDII) into your game's natural TemplateDB file. Here's the contents: Essential DoD: Bushido, a Warrior class skill that gives meleers the survivability they need to make it in DLs 7+. Notable Skill: Kiaido, the first skill in the line, deals extra damage to a foe, alerts all monsters within a 3-ish square radius to your presence, and slaps those creatures with a huge penalty to Crit Chance for a couple of rounds. (This should help alleviate the CounterCrit-Crit instagibbing problem in lower levels.) Fun To Do: Walk around nearly blind and utterly unaware of enemy attacks as your body puts itself back together. QiGong, a Warrior class skill that grants mystical combat abilities by sacrificing mana and mana regen. Notable Skill: Cleanse Meridians allows you to remove negative status effects on yourself as well as coming with a small host of minor stat boosts. Fun To Do: Spend 28.57% of your Warrior's turns throwing AoE nukes at distant foes. Poisoneer, a Rogue class skill that encourages kiting, cunning, and all around avoiding toe-to-toe combat. Notable Skill: You Know That You're Toxic sprays deadly poison all around you from time to time when you get hit in combat. Fun To Do: Stun and poison an enemy at the same time and then eat some cheese right in front of them while they die a horrible death, unable to do jack about it. Essential DoD II: Ninjitsu, a Rogue class skill that gives spells that cost mana but provide many Rogue-y benefits. Notable Skill: Genjutsu creates a weak clone of yourself and a puff of confusing smoke as well as teleporting you a random distance away. Great for getting out of a sticky situation. Fun To Do: Obtain a Ninjato. (Good luck with that!) Silver Tongue: a Rogue class skill that gives you the power of persuasion -- sometimes you can even persuade yourself. Notable Skill: Pimp My Hide gives your melee attacks a decent chance to turn (a part of) your enemies into gold, but also gives THEIR melee attacks a small chance to turn (a part of) YOU into gold. Fun To Do: Figure out just what you can make when you're faking it. Warlockery, a Wizard class skill that is for Wizards who really wanted to be Warriors, but were too busy, you know, reading. Notable Skill: Mana Crush, the capstone skill, causes a horrendous (and somewhat unpredictable) rain of mana-based explosions all around you, draining away all of your mana, wrenching you out of your super-powered Warlock state (which you must be in to use Mana Crush in the first place), basically killing anything nearby, and leaving some crystallized mana sitting around on the floor in it's wake. Fun To Do: Figure out how to regenerate more than one mana per turn so that you can stay in your Empowered state forever! To use these mods, copy the zip files as-is into your... Windows: Documents and Settings/Administrator/My Documents/Gaslamp Games/Dungeons of Dredmor/mods Linux: "$HOME/.local/share/Dredmor" OSX: Library/Application Support/Dungeons of Dredmor ...directories and then hit the [MODS] button when opening the game and select your mod(s) of choice. If you find any bugs, balance issues, or just have some comments, please post them here or PM me! *********************************** Changelog: 1.0.0 -- Updated to actual game-readiness, made balance changes to Kiaido (Bushido 1) and Your Basic Poison (Poisoneer 1). 1.0.1 -- EDoDSII updated to fix brokenness and uselessness beyond brokenness involving Fadeout. Ninja now have yet another killer tool for escaping melee. Poisoneer's third level was changed to a thrownbuff rather than summoning thrown weapons. 1.0.2 -- EDoDSII updated several things about Ninjitsu and has fixed bugs and new graphics for Warlockery! 1.0.3 -- EDoDSI updated to fix a few overpowered issues with Bushido and a few underpowered ones with QiGong. *********************************** Enjoy!