Files removed 'cause the changes they made were pretty much all adopted into the core game's XML as of the YHTNTEP release. This here is my attempt at rebalancing Realm of the Diggle Gods' skill lines in order to make more builds viable and the game a bit more fun. As with the Essential DoD Core Skills Rebalance, this does not work via the modloader. You must go to your Dungeons of Dredmor/Expansion/Game folder, rename the SkillsDB.xml and SpellsDB.xml you find there (I suggest replacing .xml with .OLD), and then copy the attached files into that directory. CHANGELOG: EMOMANCY: Depressing Elemental Blast's damage dropped to 8. Now adds a 12-turn dot that pacifies every turn and deals 2 + .3F existential damage every turn. Cost dropped to 34. WEREDIGGLE: Fixed a typo in Diggle Plague that was keeping a damage buff of 2 Putrefying damage from correctly applying to Diggle Form once you had obtained the Diggle Plague skill. Werediggles of London's health regen boost increased to 4. Dr. Diggle and Mr. Hyde's Burliness and Caddishness bonuses increased to 2 each. KILLER VEGAN: Level 5 Vegan's health regen increased to 4. PIRACY: Plunder produces random gems rather than zorkmids, but has been switched to a kill-trigger rather than a hit-trigger. Mists of the Corsair now deals minor Asphyxiative damage in addition to everything else it did. Broadside now fires 1-5 shots (average 2) and triggers a small explosion around the area it hits. DEMONOLGY: Fervor of the Flaggellant can now go off when hit by any enemy (though still only when hitTING a demon). Flames of the Heckforge and You Are the Demons swapped places in line. Demon Form now gives you the ability to voluntarily activate the demonity (in addition to the occasional involuntary activations.) Total Demontime: 10% of your existence. Flames of the Heckforge now only has a 10% chance to invoke Infernal Contamination. As per normal, if you see any balance issues I missed, or have arguments with any changes I made, feel free to post or PM! Enjoy!