Well, since the NDA has been lifted off of everyone, I thought I'd now share my impressions of the game. First of all, I will say that my opinion of it changed from my first impressions from the first two betas. My opinions were largely based on bugs (such as having your UI lockup after talking to certain NPCs or using a crafting station), the removal of crafting from the game due to bugs (I really like Crafting in some games and that was frustrating), as well as a couple of broken quests. Also, Archery was totally underwhelming (I found out I was not the only one frustrated with it). And the voice acting was primarily filled in by computer-generated voices, which lent an unpleasant air to the game. Anyway, things got much better in the last two betas. I started to enjoy exploring and gathering resources and dabbling in crafting. I didn't get as far as I wanted to with the game as my time was limited (especially the last beta, where due to family health issues, my time was VERY limited). I found that I loved playing a Breton Sorceror in the game, even though there was a quest that was particularly poorly suited to ranged combat where consequently I died several times before finally succeeding). Also, the voice acting was very good, and I discovered that the skill progression actually had a lot more diversity and customization to it than I had first experienced at lower levels. Crafting seems simple at first, and I didn't get into it as much as I had intended. But once I figured out some of its hidden aspects and depth, I think it has a lot of potential. Granted, the drops have to be tweaked a whole lot in order to make it more fun. But you can pretty much specialize in crafting if you wish. There's a lot of depth to it, which unfortunately, I haven't had a chance to actually see. One thing that I like is that as you progress, you can unlock more areas where you can invest skill points. Join the Fighters Guild, and you unlock a new skill progression. Every race also has different skill progressions. And if you want to learn how to use a specific weapon or class of armor... just pick up that weapon or armor and you'll start learning. The graphics are certainly not as good as Skyrim's (no surprise there, as it's an MMO), but the art design does have the flavor of Elder Scrolls. Combat is fun, but simple, and the style of the UI encourages immersion (the UI disappears when you are not using it). Let's get this straight, it really is not a single-player game, so it's unreasonable to think that it would have the feel of a single-player game. But I was having fun so I'll take the graphics. I didn't really have any problems with lag, btw, and at first there would be this long transition when entering an instance or logging on, but that seems to have gotten a lot better. I've still had my UI lock up at times while leaving a crafting station or talking to certain shopkeepers. , but it happens a lot less, and seems to now fix itself after a couple of seconds. There's also a slash-command to reset the UI which I learned about (but now for the life of me can't recall lol -- /resetui or something similar) which fixes things immediately. Hopefully that, and the other minor issues will be resolved before release. There's still one or two nagging quest issues for very specific types of quests with scripted events (mostly linked to the fact that multiple people can be trying to do the same quest at the same time). But it now seems that you can work around them, or at worst, log out and in to fix the issue. Again, hopefully this will be working by release. Anyway, it's not a perfect MMO, but I'm having fun with the betas, exploring and learning crafting and the skill progression.