Editing xml files

Discussion in 'Modding' started by Ruigi, Dec 19, 2011.

  1. Ruigi

    Ruigi Will Mod for Digglebucks

    I've been using notepad to edit and write in new entries for my mod xml files. Is there some other program i should be using? Is it safe for me to write XML script in notepad if I put every <entry> on a new line?

    Also i plan on adding a new skill to the game, does the skill number shown here:

    <ability name="Big Game Hunter" icon="skills/hunter64.png" startSkill="1" skill="34">

    affect other mods or changes to the game should there be a conflict?

    How do I ensure that the skill I add to the game does not create a conflict when new changes are made?
     
  2. Null

    Null Will Mod for Digglebucks

    Notepad++

    Yes skill numbers are used by other mods, just pick a random number far from the default skills, and you'll probably not conflict with another mod.
     
  3. ChristmasAsen

    ChristmasAsen Member

    I was wondering this too, thanks Null.