Hello! It's your favourite humble forum poster, Fruit! So humble in fact that I might be the humblest in the world, stuck in a bundle with more humbleness. Yes, I'm truly the best, humblest person in the whole world... nay! Universe! By the way, there will be a humble test at the end of this thread, so keep your wits about you! But my humble greatness aside, you already know what I wish to speak about. And I hope you endure to the end of my thread. It is of course about the reason post called "So That Happened" which you can find here, to sum it up it's about their release plans and also some goodies about the gameplay that I suavely steered away from without hurt its feelings, because articles are like people and have feelings. Before I continue with my rant I will refer you to watch the internet's second humblest friend, Jim Sterling. It's barely eight minutes long,if you are planning on reading this lenghty thread you might as well watch this video! Now, my first quarrel with this decision is that they still treat it as a "launch". And I don't blame them, because it has become pretty standard this past year to do so. But, it's not a launch, if you launch it I'll expect most bugs to be gone, at least the game crippling ones. It's essentially a paid beta. Whether or not it's full priced remains to be seen. But, it's not a launch. Nor is it an excuse to sell a buggy game. Their justification for the price tag is "It includes all future DLC" and DLC is a great way to monetize your fans, it gets you money and them content. Make a good game, with good DLC and you'll get loyal fans willing to buy your future DLC, don't sell what might just be a unit-pack for a quick cashgrab. "But, Fruit..." you say, "I want to experience the game from the get-go." and I, in a humbly heroic voice, reply "Do so, I'm probably purchasing it as soon as it's made available as well." Point is, it doesn't matter that I will purchase the game, it matters that the developers might get skewed priorities. Adding content becomes more important than adding features that makes the game playable for disabled, left handed and otherwise different gamers. Like rebindable keys and colourblind mode. Even Chucklefish and their game starbound, which many people refer to as a "Legit Early Access" haven't bothered to implement rebindable keys. Even though they claim that it's their "Top Priority" and have been claiming that for several months whilst churning out tonnes of other content. This was uploaded three months ago, a fairly complete looking rebinding option. We might assume that he was bored and decided to work on the game, and not the "Top Priority" features. And here's the problem with early access, the fans get extremely defensive about it. They will white knight the game to the end of days which, ironically, is for how long some (1) - (2) companies stay in early access. Take Kerbal Space Program for example; They "released" a year ago this Sunday and they are still in early access. I'm pretty sure most games add features, content and bug fixes after their initial release. What I'm trying to say is, "Early Access" isn't a tag you should retain as long as you update your game. You should update your game for as long as you are making a significant profit out of it. Minecraft was in a paid beta for a very long while, but when Mojang had fulfilled all the features they wanted for the launch they kept doing updates. Just like Shadow Warrior, Payday 2 and even Don't Starve, which started off in early access but then left it when they had made the game they wanted. Pictured Above: Game with updates outside of Early Access. Now, I don't think I'll get any overly defensive replies on this thread. I think that most people here would agree with me. But I also think that almost everyone on this forum, including yours humbly, are planning on purchasing the game as it's released. Let's just hope that Clockwork Empires isn't early access' next victim. Looking like this, they won't be the victim of anything, will they? Oh, since you came this far I have a treat for you! Yes, I do! Remember the test I mention in the beginning of the thread? Well, how many words containing "humble" or any variations of it have you found? Send them in to my PO Box for your chance to win a prize!* And, to show my appreciation for reading my thread, here's my early access gratitude; TY 4 READ, M8! *Early Access Competition: PO Box not implemented. Expect progression wipes. No prize available as of yet.