Ive been watching lots of Dredmor videos on youtube and looking at screenshots and have noticed something which I think should be looked at by the Dev's. That something is that the view distance for Dungeons of Dredmor is very skewed for the lower resolutions it seems. The top of the characters head is level with the center of the screen at 1024x768 windowed resolution, that means that there is way more view distance at the top of the screen than at the bottom. Let me illustrate a screenshot for you: http://img191.imageshack.us/img191/232/dredmoroffsetproposal2.png (Revised for clarity) I have marked the default view distance in squares using green. As you can clearly see by this illustration, you can see 6 spaces north of you, but you can only see 3 spaces south of the character. Now if you look at the menu bar, portrait, and hotbars, you can see that they also actually obscure part of line -3. So if an enemy were to be standing on line -3 you wouldnt see part of him because it would be covered by the portrait. Thus reducing your view distance to the south to be -2.5 or so in some places. I am proposing a change in the character placement in purple. Simply to move the default position of the main character artwork to line +1 green (proposed as Zero written in purple). This would put the character more centered in the middle of the screen, with half his body above, and half below. With these changes, the character can see a full 5 spaces north, and 3.5 to 4 spaces to the south depending on whether the menu bar or portrait are obscuring part of the square or not. Hope this post makes sense and that you guys give this some consideration. - EDIT: (Disregard the following, didnt realize that combat text went in that spot, oops! Left in for completeness since the screenshot references this bit which is no longer valid) I have also noticed that there is what appears to be a whole row at the top of the screen which is blank except for the map. Perhaps one solution to the problem would be to simply move the entire dungeon view up to fill in that empty spot where I have written "Resolution: 1024x768 Windowed"? That would allow you to see most of the dungeon to the south that is currently hidden beneath the UI. In theory if you made use of the whole screen (got rid of that black row at the top) and shifted the character up one spot, then users at 1024x768 would be able to see ~5 squares in each direction.