Dredmor Patch 1.0.10 RC9 Feedback Thread - I Believe in The Lever Fix

Discussion in 'Dungeons of Dredmor General' started by Nicholas, Feb 27, 2012.

  1. HJ-kos

    HJ-kos Member

    I have a suggestion - add simple recipe to "upgrade" bolts, to barbed etc, because carrying 4 varieties of bronze, iron and steel bolts each. Upgrading costs 1 bolt or 1% of bolts being upgrading, and upgraded only to current maximum possible.
     
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  2. dbaumgart

    dbaumgart Art Director Staff Member

    This isn't possible in this patch, considering we're pushing it to Steam really soon now. Will consider it as an expansion feature where there's room for this sort of thing. It is a nice idea that would remove some tedium and excess items.
     
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  3. Essence

    Essence Will Mod for Digglebucks

    Hate to be repetitive but...randomized damage/resistances? Do they exist and they're not as per the advertised syntax, or have they been delayed to a future revision? (It matters a lot to me because Warlockery currently uses -- or tries to use -- them, and so I need to know if I need to come up with a new 7th-level power before you guys have your way with it. :) )
     
  4. Karock

    Karock Member

    To get the OS X client to work I literally had to copy the contents of every folder bit by bit (on OS X the default is to overwrite a whole folder instead of only overwriting the contents if they already exist.

    But after I used the contents of the windows patch and then opened up the app contents of the OS X patch and move all of that, file by file (not folder, again) over it worked for me.

    If anyone knows an easy shortcut to get it to behave like windows... please share :p it would be so useful to have a toggle-able folder replacement style.
     
  5. Lorrelian

    Lorrelian Member

    Actually, Fungal Arts is supposed to be growing a mushroom from a corpse, so it very much cares about corpses, and is supposed to destroy the corpse it grows on. The inherent conflict with Vampirism is, I believe, to balance out the fact that Vampires can use Greedy Blucaps to up their drain rate and Fairywodgers to heal. Fleshsmithing... well, Fleshsmithing just needs help in general, I feel...
     
  6. LionsDen

    LionsDen Member

    I have seen something, I'm not sure if it was supposed to be fixed with this patch or not. Quite often when I go to purchase bolts or thrown weapons from Brax it says a certain amount but when I go to purchase it, it says I don't have enough gold. It may just be showing the amount of gold that it costs for just one of the items instead of all of them. If so, I can't purchase them one by one.

    Just thought that I would let you know just in case it was needed. Oh, I'm using the RC7 patch.

    Keep up the great work. :)
     
  7. Kaidelong

    Kaidelong Member

    Back on destructible walls, stairs can spawn on them. This isn't really a show stopper but it doesn't make a lot of sense, and fixing it may well also fix the problem of destructible walls becoming non-destructible when reloading a level.
     
  8. Grim Peeper

    Grim Peeper Member

    This is still happening? To quote the diggles, "yuck." The workaround is to pick up the stack, at which point one of two things will happen: a) If you have some of that exact item in your inventory, congratulations! Brax will let you walk out without paying for them; or b) Brax will block the doorway, and when you talk to him, he'll tell you how much money it'll cost to let you out of the shop...and he will charge the correct amount, not the full-price-per-bolt amount.

    I almost wet myself when I accidentally picked up a stack of stone bolts and stuck them in my pocket, Brax none the wiser. I was full of :caddishness:. I felt bad, but I couldn't get him to charge me for them, and if I'd tried to put them back...he'd have paid me for it!
     
  9. OmniaNigrum

    OmniaNigrum Member

    Do not feel bad for him Grim Peeper. You know his mark-up. :)
     
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  10. Glazed

    Glazed Member

    I'm not talking about the flavor of the spell. I'm talking about how it's programmed. Specifically, I was talking about the targetKillbuff trigger, which is used for a lot of things besides Fungal Arts.

    The mechanics of a spell's function and what it represents are two separate things. It can look like it's some spores growing on a corpse, but really it's just a cloud effect and an item spawn that's delayed 4 turns. Mechanically, it has nothing to do with the corpse other than the fact that these things appear where a monster died, and so does the corpse.

    Not any longer. It was decided that since it's a non-optional trigger that it will not consume any corpses. With the way it's currently programmed, I don't even think that's possible. There is no longer any conflict with Vampirism. That only existed for a couple of RCs.

    Fleshsmithing is an amazing skill for a character with lots of Magic Power. The Knit Flesh spell alone wins games. The Miasma is really, really good. The rest of the spells are just icing on the cake.
     
  11. onesandzeroes

    onesandzeroes Member

    Doesn't that mean you can pick them up, split the stack, sell them back to him, and repeat ad infinitum?
     
  12. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    [​IMG]
    GOOD NEWS EVERYONE

    The publisher works in Vista now.
     
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  13. Grim Peeper

    Grim Peeper Member

    I absolutely cannot get Playing for Both Teams to trigger. Do I have to slaughter Dredmor with both a girl and a boy for it to work? Or is there some other way you're supposed to trigger it? Does it require some sort of sex change spell of which I'm not aware?
     
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  14. Derek

    Derek Member

    Ugh, tried your method and 15 minutes later after copying each and every file... I got "Application cannot run on this architecture." Must have copied something wrong...

    Anyhow, re-downloading DoD from Steam now because I totally forgot to backup the app package this time.

    In response to your query about merging instead of copying over, I found this thread, which has the following command line to merge folders. Maybe I'll try it when DoD download again. After backing up my app package.

    Code:
    cp -R -n ./source-folder/* ./destination-folder/
     
  15. Lorrelian

    Lorrelian Member

    I hadn't seen any dev make a statement to that effect, so I assumed it was intended to work just like it always had. Since there's an item (spores) to consume the first corpse in any pile, I'm not sure why there couldn't be a spell that did the same. I suppose, since the change helps vampires its not all bad, but the resource management guru in me dislikes the change. I've let him out enough in the last few days, so I think this is the last I'll say on Fungal Arts until I've found a way to crack it sideways.

    As for Fleshsmithing, well I really don't care much for stationary DoT effects, and too much resists Miasma's damage types to make me really want to spend that many points on it. As for Knit Flesh, well yeah it's nice for a gish, but pure mages probably aren't going to need it if they have a stack of Cheesies and Dire Sandwiches. When I play a mage, its usually a pure build, so I haven't found it that useful. But to each his own.
     
  16. J-Factor

    J-Factor Member

    Spell error: Most of the expansion wand recipes require 'Burn Out Wand' instead of 'Burnt Out Wand'...
     
  17. Yeah, I assumed that all of the necessary files had been included (that's what it appeared to be when I examined the contents) in the dredmor.app, so I deleted essential files and know of no way to get them back :(

    Am I right in thinking that the official steam update will fix my game for me?
     
  18. Glazed

    Glazed Member

    In Steam you can use the "Verify Local Game Cache" or some similarly named option to re-download the current 1.0.9 files. Then you can try applying the RC7 patch again. Check the properties window of the Dredmor game in your Library. In there will be the button that does this.

    https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
     
  19. Glazed

    Glazed Member

    That's exactly what a new spell did in earlier RC's. It was a 20 turn cooldown spell that targeted a corpse, removed it, and left a random mushroom in its place. It was horrible. It was changed to a random proc on monster death. It's in this thread. Wait, you were in those conversations.

    What do you mean a "pure build"? Fleshsmithing is a Wizard skill.
     
  20. Karock

    Karock Member

    If you go into steam and 'delete local content' it will wipe out the game files but not your saves. Then you simply redownload DoD and it will go back to normal.